So I was thinking about making an amulet that when equipped , lifting somthing and travelling to your hearth fire the object that is lifted stay with you . I don't
know if this mechanic is allready in the game or not but it's a cool thing to add . thanks for your time .
Safou .
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Amulet !
Basically a necklace slot item that changes nothing?
Yeah! We need more poor man's belts.
Yeah! We need more poor man's belts.
Jalpha wrote:I believe in my interpretation of things.
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: Amulet !
You already take lifted objects with you when you teleport. Pulled carts and leashed animals do not.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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tremlingrendel
- Posts: 22
- Joined: Sat Jul 13, 2013 2:56 am
Re: Amulet !
How about an amulet that when you teleport, it creates a waypoint you can teleport back to (obviously Diablo-esque) , if we're talking about neat magic amulets. Or a pair of rings, one that creates a waypoint, one that can take you to it, but both rings are one-use-only items and the waypoint only lasts for 15-20 minutes or until you teleport back. I could see many uses, for good and ill, of such a power.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Amulet !
Sounds like it would create a lot of bugs. D:tremlingrendel wrote:How about an amulet that when you teleport, it creates a waypoint you can teleport back to (obviously Diablo-esque) , if we're talking about neat magic amulets. Or a pair of rings, one that creates a waypoint, one that can take you to it, but both rings are one-use-only items and the waypoint only lasts for 15-20 minutes or until you teleport back. I could see many uses, for good and ill, of such a power.
Jalpha wrote:I believe in my interpretation of things.