I don't know if this has been mentioned, I didn't find anything in the search function. Anyway, the boulders that fall from cave-ins can land in the unminable area around cave entrances, and it is ugly. Similar to the log on ledges problem. It would be nice if they couldn't fall there, or if there was some kind of decay hit that eventually did away with them over time.
Maybe someone can mod Ender's in a way that doesn't show unreachable logs and boulders?
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: Cave-in Boulder Decay
Ah, unreachable junk. The bane of all OCD hearthlings everywhere...
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Foetuses
- Posts: 79
- Joined: Tue Mar 27, 2012 11:55 pm
Re: Cave-in Boulder Decay
I regretted knocking those mine supports down so much, but goddammit they get in the way and they're also ugly. You can't win.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Cave-in Boulder Decay
Oh yeah! Lets make a list.
-Caveins near entrance
-Fucking trees on cliffs
-Cattle on water (?)
-Break cupboard, stuff lands in void
-Put boat in void, can't get it back
-Caveins near entrance
-Fucking trees on cliffs
-Cattle on water (?)
-Break cupboard, stuff lands in void
-Put boat in void, can't get it back
Jalpha wrote:I believe in my interpretation of things.
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Cave-in Boulder Decay
I think its not to hard coding enders to remove unreachable objects. Issue is the lag it might just cause.
But ya I absolutely support idea of auto removal of logs that fall into ridges and decaying void cavins. Wish JnL would read these small suggestions and add them.
But ya I absolutely support idea of auto removal of logs that fall into ridges and decaying void cavins. Wish JnL would read these small suggestions and add them.