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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Bears with broken morale
And Delamore had 400 melee.NaoWhut wrote:Aright, i killed 100 bears, 162
boars, 321 foxes, and 107 deer today.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Bears with broken morale
lolwarrri wrote:And Delamore had 400 melee.NaoWhut wrote:Aright, i killed 100 bears, 162
boars, 321 foxes, and 107 deer today.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Bears with broken morale
=< why won't they believe me mommy?
would you like me to message you every
time i kill an animal and you keep count
this time?
would you like me to message you every
time i kill an animal and you keep count
this time?


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Sarien
- Posts: 30
- Joined: Sun Nov 08, 2009 4:42 am
Re: Bears with broken morale
I understand the need to get rid of the boat hunting, but the way it is now is just crazy. I can handle up to Level 5 right now, and I'm walking around mapping a grid with level 4-7 animals. The ones I can kill run away, the ones I can't kill gank me every 5 minutes. So I'm basically getting mauled with no meat in return.
Maybe make them run if they can't reach the player (ala boat hunting or player traps) but once engaged in melee where they can attack, fight to the death. I don't know. Anything is better than chasing these things halfway across a grid hoping they get stuck on a tree.
Maybe make them run if they can't reach the player (ala boat hunting or player traps) but once engaged in melee where they can attack, fight to the death. I don't know. Anything is better than chasing these things halfway across a grid hoping they get stuck on a tree.
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kedrigh
- Posts: 111
- Joined: Sun Nov 01, 2009 5:06 am
Re: Bears with broken morale
we are talking about critters with full health running from melee after a first hit with trivial damage here. something that shouldn't happen under any circumstances.eql wrote:i think loftar or jorb mentioned that they changed the AI to make it run away when it is obviously going to die.
I have rules. I never eat children.
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eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Bears with broken morale
yeah i totally agree. bears are so fast when running the only way you catch them is if they get stuck on water or something else or a deer heals it.kedrigh wrote:we are talking about critters with full health running from melee after a first hit with trivial damage here. something that shouldn't happen under any circumstances.eql wrote:i think loftar or jorb mentioned that they changed the AI to make it run away when it is obviously going to die.
on forest tiles you cant run at full speed so its VERY difficult to catch them.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Bears with broken morale
At the least can we make animals friendly until attacked? Seems silly that I'm being attacked by animals only to have them turn tail and run away at full pelt the minute I hit them in return. If they attack me, I assume it's because I'm invading their home and they see me as a life and death threat. Not just because they want to say 'hi'.
If we're supposed to be using bear traps, there should be a "bear trap item" that requires metal to make it and we should be using that.Froggeryz wrote:edit: is this an intended change just to make people use bear traps even more?
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Bears with broken morale
Lothaudus wrote: If we're supposed to be using bear traps, there should be a "bear trap item" that requires metal to make it and we should be using that.
THIS!
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Bears with broken morale
1 - That would make it a lot easier for noobs to traverse the entire map, wheras at the moment mordor is a pressure forcing them towards the centerLothaudus wrote:At the least can we make animals friendly until attacked?
2 - Once you de-aggro a fleeing animal they will eventually stop running, They only start running again once they make their "do I attack" check. If they didn't attack you people would be able to chase them down... That's probably a good thing