Wind.

General discussion and socializing.
Partilk
Posts: 21
Joined: Mon Nov 16, 2009 6:47 pm

Re: Wind.

Post by Partilk »

eql wrote:gaut link us to a video
Don't ask, or you'll get the HMS Rick Astley.
User avatar
warrri
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Wind.

Post by warrri »

someone removed my q120 wind which was about to explode behind brodgars village idol a week ago :(
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Wind.

Post by theTrav »

warrri wrote:someone removed my q120 wind which was about to explode behind brodgars village idol a week ago :(
I regularly purge brodgar of windchimes. Stupid idea, should never have been implemented, should be removed
User avatar
Gauteamus
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Wind.

Post by Gauteamus »

eql wrote:gaut link us to a video
This video is a classic - Operation Crossroads - it even fits the HH theme
http://www.youtube.com/watch?v=-l6Q8Q1smwg
Image<<Bottleneck>>
What if Rosa Parks had a car?
User avatar
eql
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: Wind.

Post by eql »

shiiiiit. those ships are just engulfed.
User avatar
XkrikX
Posts: 234
Joined: Sat Aug 15, 2009 6:39 am
Location: under a rock in the forest

Re: Wind.

Post by XkrikX »

theTrav wrote:
warrri wrote:someone removed my q120 wind which was about to explode behind brodgars village idol a week ago :(
I regularly purge brodgar of windchimes. Stupid idea, should never have been implemented, should be removed
actually that was me, ty for the winds, i made a Q 72 sword with them :mrgreen:
User avatar
Cain
Posts: 285
Joined: Fri Oct 09, 2009 11:35 pm
Location: Wesleyan University

Re: Wind.

Post by Cain »

Does the explosion of a higher Q make a difference?
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
User avatar
Seizure
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Wind.

Post by Seizure »

The ones that blew up should have been 1 Q 13 and 2 Q 11 when it blew. I actually got impatient and damaged the thing to near death, and waited for it to blow. I think Ill have to do another run with this, except larger. I seem to have underestimated the winds power. :oops:

The wind chime was meant to blow up easily, but it only got damaged about 1 or 2 pixels worth of damage the two ticks it had gotten damaged naturally. Everything Q 10 except the string, they were Q 8.

It damaged and upped Q every hour after placing the winds inside the chimes, and it seemed to go off of when they were put in. I could swear it reset the counter when I put 2 more inside the wind chime.

My sword was just made to look cool. Q 8 ftl. Fear me!
User avatar
eql
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: Wind.

Post by eql »

would be nice to build a q300 chime and get like q250 winds from it to make an awesome sword lol
User avatar
StarChaser
Posts: 267
Joined: Sat May 30, 2009 10:16 am
Location: Australia

Re: Wind.

Post by StarChaser »

eql wrote:would be nice to build a q300 chime and get like q250 winds from it to make an awesome sword lol
Or a wind-nuke big enough to take out a whole supergrid. :twisted:

Return to “The Inn of Brodgar”