Enders With Pathfinder

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

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aghmed
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Pathfinder beta release

Post by aghmed »

Nummy wrote:A little question not directly regarded to pathfinder:

You provided link to new haven-res.jar, I use custom graphics from daji mod so if I put that into my game folder I lose custom graphics or I shouldn't use it all?

Sorry for OT.
honestly i have no idea. If you could do test on stoneif it works on custom graph packs i'd be greatful :)

onex wrote:sry for OT, but why are you playing this game? ;)
i got some invites from oddi/AD and i have some connections with DiS/Emerald/few smaller but i'm not gonna play anytime soon.

about bots:
i have curio bot, good one not the shit that have DiS. It's not fun to use it, i stopped to play because i was using it - the game started to be boring.
My advice: i can't prevent you from making it but if you will you will get bored with hnh soon. If you want to have bot that does all and you don't have to do anything go play Tibia you have 100% afk scripts for it already.
having cupboard edels is cool but having 40 cubs edels is not so cool
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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ArvinJA
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Location: Sweden

Re: Pathfinder beta release

Post by ArvinJA »

TeckXKnight wrote:That said it's stupid to even bring up bots in this discussion. Congrats, you're a stain on the game and no one likes you, why are you bothering to bring this up?
Because public mods like these are great equalizers. Sure, we'd like to have a H&H with more meaningful decisions and less repetetive tasks, but with game being as it is, at least it's good that people can have roughly the same advantages client-wise (bots included). I'm sure some groups had pretty good PF privately, now everyone has it.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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XaoZLo
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Joined: Thu Apr 07, 2011 8:27 pm

Re: Pathfinder beta release

Post by XaoZLo »

Image
several logout/login
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aghmed
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
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Re: Pathfinder beta release

Post by aghmed »

hmmm gotta fix this asap xd
player was not yet loaded. Welcome in HnH.

i think it's fixed now aswell i managed to make spamclick slighty easier to survive
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Pathfinder beta release

Post by aghmed »

i advice you all to update pf to newest version

things done since first release:

-significently decreased time between click and actual start walk
-spamclick bug reduced to clicks more often than 15 ms
-dynamic pathing is now turned on at default
-decreased number of places that pf may fail really hard.

More updates soon!
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
dvsfx92
Posts: 48
Joined: Tue Jul 16, 2013 9:45 am

Re: Pathfinder beta release

Post by dvsfx92 »

Daym will this change movement combat much?
Ive been sparring with my friend and planting a signpost to null an attack then land a cheapshot is nice and rewarding for players who want that one extra trick in their arsenal
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aghmed
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Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Pathfinder beta release

Post by aghmed »

dvsfx92 wrote:Daym will this change movement combat much?
Ive been sparring with my friend and planting a signpost to null an attack then land a cheapshot is nice and rewarding for players who want that one extra trick in their arsenal
didn't tested it while fight. all i know is that you actually can't use any skill while pathfinder is turned on
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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Arcanist
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Joined: Mon Mar 19, 2012 2:01 pm

Re: Pathfinder beta release

Post by Arcanist »

TeckXKnight wrote:He's right in that bots can utilize this just as well as players can but that doesn't mean the game shouldn't have a pathfinding system. It's a basic system that vastly improves gameplay. The current lack of pathfinding in the game is atrocious and drastically increases the number of clicks you need to do anything. Click economy can hurt the fun of the game, especially when it's effecting basic tasks like walking out of a gate or going around a tree to get to a rock.

That said it's stupid to even bring up bots in this discussion. Congrats, you're a stain on the game and no one likes you, why are you bothering to bring this up?

Well he is sort of right. But bots are running anyway, so meh.

I take it that this only works on enders? :(
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aghmed
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Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Pathfinder beta release

Post by aghmed »

Arcanist wrote: I take it that this only works on enders? :(
yep
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Pathfinder beta release

Post by NOOBY93 »

aghmed wrote:
Arcanist wrote: I take it that this only works on enders? :(
yep
Damn. Oh well, time to switch to Ender's.
Jalpha wrote:I believe in my interpretation of things.

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