At least as a temporary measure, draw up the current stuff as a series of half a dozen sprites that fit on half the tile and then make it two sprites for the wheat please. Do thi at LEAST until you can figure out wtf is causing this game to lag so badly and consume so many resources to begin with.
Please you're making my eyes bleed every time I go by the farms. We have a special place just for building mansions. We call it the 'lag-fields'.
It's a cheap fix to make the game bearable until you can figure out wtf the core issue is and fix it. GRanted, but it would really make the game much more playable.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Change wheat.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Change wheat.
if you can compile and run custom clients try out loftar's texpack branch
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Change wheat.
Yes, please do. Here's a JNLP for running it:
http://www.dolda2000.com/~fredrik/haven/texpack.jnlp
And also, what graphics card to you use?
http://www.dolda2000.com/~fredrik/haven/texpack.jnlp
And also, what graphics card to you use?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Change wheat.
01:00.0 VGA compatible controller: nVidia Corporation NV34 [GeForce FX 5200] (rev a1)
I can run pachos. At high res (1024x768) I get a bit of lag everywhere. I don't usually get lag at standard res but I can't figure out how to reset the configuration file because I've already deleted it and am not getting options for it. I still can't do yours, theTrav.
I can run pachos. At high res (1024x768) I get a bit of lag everywhere. I don't usually get lag at standard res but I can't figure out how to reset the configuration file because I've already deleted it and am not getting options for it. I still can't do yours, theTrav.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Change wheat.
i used to get this problem, but it vanished mysteriously a while back. fields would cause immense fps drops.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Change wheat.
Update: I'm not noticing any difference between the original client and the textpack. What is the difference?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Change wheat.
Non proprietary drivers on slackware? (no idea what the impact is, just could be relevant)Chakravanti wrote:01:00.0 VGA compatible controller: nVidia Corporation NV34 [GeForce FX 5200] (rev a1)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Change wheat.
The difference is a change in texture change. The texpack client packs all the sprites from one resource into a single texture and draws from that, which lessens the impact of texture swapping, especially when drawing lots of plants. I was hoping that it should make a difference in performance. From what I've seen, texture swapping seems to affect nVidia cards the least, though; I was hoping you'd have ATI or Intel or so.Chakravanti wrote:Update: I'm not noticing any difference between the original client and the textpack. What is the difference?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Change wheat.
I don't think you saw the other post, so I'll just repeat myself here. I can't seem to be able to harvest from my farms after I merged with the texpack branch.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Change wheat.
Well, indeed. The texpack code isn't really meant to be used. I just wanted to know if it actually made rendering any faster before continuing on it.Pacho wrote:I can't seem to be able to harvest from my farms after I merged with the texpack branch.
"Object-oriented design is the roman numerals of computing." -- Rob Pike