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Nallis
- Posts: 9
- Joined: Sat Jul 27, 2013 9:46 am
crossroads
I have just created my village and would like to make a crossroad. I use Ender's client and from other posts it looks like I don't need any metal, but I can't seem to make a crossroad. I have not found any metal yet. I would be grateful for advice.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: crossroads
You need metal to make crossroads.
http://ringofbrodgar.com/wiki/Crossroad
http://ringofbrodgar.com/wiki/Crossroad
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Nallis
- Posts: 9
- Joined: Sat Jul 27, 2013 9:46 am
Re: crossroads
Thank you. I guess that's the next job.
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: crossroads
New price is stupid (yes I have to complain about it whenever the subject comes up).
It's 20 branches, 10 blocks, 5 steel nuggets, 2 wrought bars, and 2 hard metal bars, along with 5 dreams. Personally I think it's ridiculous; I mean the steel nuggets, ok I can see that, but steel nuggets plus wrought, plus hard metal? That's just lame.
All because jerks were abusing old crossroads because we can't have nice things.
It's 20 branches, 10 blocks, 5 steel nuggets, 2 wrought bars, and 2 hard metal bars, along with 5 dreams. Personally I think it's ridiculous; I mean the steel nuggets, ok I can see that, but steel nuggets plus wrought, plus hard metal? That's just lame.
All because jerks were abusing old crossroads because we can't have nice things.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: crossroads
/nods
The kick in the balls is that xroads were indestructible by non-village leaders previously. They're rammable now. How do you really exploit that?
The kick in the balls is that xroads were indestructible by non-village leaders previously. They're rammable now. How do you really exploit that?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: crossroads
Thing is, they've actually always been rammable. Loftar got upset when dis tried to bubble a ram with crossroads at odditown in w6 tho, and he also didn't like that people were building CRs to protect clay spots. Building Crs on water was fixed but apparently we get to keep the same price =|
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: crossroads
probably a fix for Ender to show the needed materials here:
viewtopic.php?f=4&t=33091
viewtopic.php?f=4&t=33091
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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insanechef
- Posts: 301
- Joined: Sat Jun 01, 2013 1:38 am
Re: crossroads
its like we discussed, the best workaround of a shitty paly/bw gate system is now a luxury.AnnaC wrote:New price is stupid (yes I have to complain about it whenever the subject comes up).![]()
It's 20 branches, 10 blocks, 5 steel nuggets, 2 wrought bars, and 2 hard metal bars, along with 5 dreams. Personally I think it's ridiculous; I mean the steel nuggets, ok I can see that, but steel nuggets plus wrought, plus hard metal? That's just lame.
All because jerks were abusing old crossroads because we can't have nice things.