Cooking tables

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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haelmut
Posts: 70
Joined: Sat Apr 06, 2013 9:36 am

Cooking tables

Post by haelmut »

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1. Why not add large space consuming cooking table (like 1*3 tiles) that will have something like 10*10 for food only storing space and when you right click it and stay near it takes food crafting ingridients from table. Q doesnt matter anything. Decays outside. Not liftable when full.

2. And a better cooking table from metals (maybe something like 20 wi + 4 steel bars+wooden blocks) with a large food storing space like 10*14. Quality of table will incrase food crafting speed to a maximum of +50% of normal crafting speed and will have built-in cooker (fireplace) and cauldron of same Q that the table is and will need to be filled with water and fuel. Takes 3*2 tiles of space. Dont decay outside. Not liftable at all.

3. Furthermore some hard crafting cooking recipes can be added special for this metal cooking table. Something like meat bbq on charcoals (you will have to fill cooker with charcoals or place charcoals in special slot like in steel crucible) etc.
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AnnaC
Posts: 853
Joined: Wed Jun 23, 2010 6:15 pm

Re: Cooking tables

Post by AnnaC »

I'm pretty sure this has been discussed before, but yeah I agree. It would be nice to have a container/tool structure we can dump ingredients in to make certain recipes (some if you want to make more than one at a time you need merchant robes and double travel sacks).

I'm against your option 3, however, as I think any extra meat stuff, frying pan needs way more love than it has already.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)

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