Brodgar! - Mankind's Last Hope

Forum for discussing in game politics, village relations and matters of justice.
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Brodgar Lives! - Honestly!

Post by NOOBY93 »

ramones wrote:And it needs walls.
The whole idea of Brodgar is a city where visitors come, say hi to each other, buy food on vending stands with silver coins, small brawls happen, feasts are made, lots of follow-trains are initiated.
Can't have walls.
Jalpha wrote:I believe in my interpretation of things.
User avatar
ramones
Posts: 3077
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Brodgar Lives! - Honestly!

Post by ramones »

This type of gameplay isn't possible anymore since w3 ended. Everyone needs to either deal with it or prepare an army to deal with griefers instead. And don't get me wrong, I'm one of those that would give everything to have peacefull area for Brodgar to have its life there.

On other hand, you can build walls, be safe, still roam around Brodgar streets and have barters as you wanted them to have, just inside town itself.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
Lordtimo
Posts: 437
Joined: Wed Jun 01, 2011 12:00 pm

Re: Brodgar Lives! - Honestly!

Post by Lordtimo »

ramones wrote:This type of gameplay isn't possible anymore since w3 ended. Everyone needs to either deal with it or prepare an army to deal with griefers instead. And don't get me wrong, I'm one of those that would give everything to have peacefull area for Brodgar to have its life there.

On other hand, you can build walls, be safe, still roam around Brodgar streets and have barters as you wanted them to have, just inside town itself.
This. Since W3, since botting, since alt wars.
User avatar
Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Brodgar Lives! - Honestly!

Post by Yolan »

I'm not sure if everyone is aware, but W7 Brodgar is different from W6 in that it has a keep surrounding the idol. And I noticed some people have been tree farming there.

Regarding the tree planting idea, I say ignore BTaylor and go for it. A lot of people would find it helpful. I have noticed that there is a huge over estimation of griefing in this game. Take XComs Bridge in W6 Brodgar. People were saying it would be destroyed in a day. It stayed up until the reset was declared and a major death match broke out.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Brodgar Lives! - Honestly!

Post by MagicManICT »

btaylor wrote: I wouldn't bother. Anything unclaimed is grief. Hell, we've had griefers spawn alts with enough lp to buy vandalism. Had someone's stall outside his wall but claimed and it was destroyed. If Brodgar wants to come back everything needs to be replanned to deal with stuff like this.
Well, I'm there now. Yeah, there's issues, but with perseverance, all obstacles can be overcome. Maybe it will take some redesign.
Yolan wrote:Regarding the tree planting idea, I say ignore BTaylor and go for it. A lot of people would find it helpful. I have noticed that there is a huge over estimation of griefing in this game. Take XComs Bridge in W6 Brodgar. People were saying it would be destroyed in a day. It stayed up until the reset was declared and a major death match broke out.
Already ran into one person that mentioned tree planting. I'm not sure if he was just doing his own for quality or trying to increase the number of trees in the area. I saw some growing already in an open area.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
mvgulik
Posts: 4092
Joined: Fri May 21, 2010 2:29 am

Re: Brodgar Lives! - Honestly!

Post by mvgulik »

Image

:P
cecelia
Posts: 186
Joined: Sat Jun 08, 2013 1:21 am

Re: Brodgar Lives! - Honestly!

Post by cecelia »

mvgulik wrote: :P
Image

Brodgar doesn't need rude doctor. Brodgar has angel doctor. *bows head* Amen.
Guard1
Posts: 66
Joined: Sun Feb 17, 2013 2:52 am

Re: Brodgar Lives!

Post by Guard1 »

ramones wrote:WALL THAT CITY OFF ALREADY DAMNIT!
The thing is, everyone in Brodgar seems to be reluctant to any work of such kind.
ramones wrote:And it needs walls.
Then stop nagging, just build it :D
Guard1
Posts: 66
Joined: Sun Feb 17, 2013 2:52 am

Re: Brodgar Lives! - Honestly!

Post by Guard1 »

Yolan wrote:I'm not sure if everyone is aware, but W7 Brodgar is different from W6 in that it has a keep surrounding the idol. And I noticed some people have been tree farming there..
Do you mind explaining what is has to do with defending poor citizens? In my opinion, the only thing it defends is the idol.
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Brodgar Lives!

Post by NOOBY93 »

Guard1 wrote: Then stop nagging, just build it :D
This is the most painful response I've seen.
When someone gives you advice, don't expect him to do it for you.
And anyway, even if he were to build a wall, he would need help. That might be a reason he's saying it on the forum.
Jalpha wrote:I believe in my interpretation of things.

Return to “In Congress Assembled”