The final solution?

General discussion and socializing.
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StarChaser
Posts: 267
Joined: Sat May 30, 2009 10:16 am
Location: Australia

Re: The final solution?

Post by StarChaser »

PICS OR IT DIDN'T HAPPEN! (But seriously, I can't see the RoB due to fragmented packets, pics would be awesome)
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loftar
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Re: The final solution?

Post by loftar »

Just a word in defense of morals -- you may want to make sure that they actually stole stuff (rather than just looking around) before you murder them. Just sayin'. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Blaze
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Location: Hearth

Re: The final solution?

Post by Blaze »

You NEED the theft skill to generate a theft scent.
Having it without a hearthfire means there's an 90% chance that it was grinded solely for the purpose of stealing.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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loftar
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Re: The final solution?

Post by loftar »

Nope, just looking in a container currently only requires trespassing, and generates theft scents. It will be fixed, but my current inventory implementation doesn't support it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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niltrias
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Joined: Sat May 30, 2009 10:19 am

Re: The final solution?

Post by niltrias »

I was searching the forums! How did i miss that? ARGH.
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