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Ceahsi
- Posts: 8
- Joined: Wed Aug 28, 2013 9:27 pm
Re: Please Ask Simple Questions Here
What is minimal ranger bow quality to load it quite fast? ;x And what's preferable marksmanship for it?
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Please Ask Simple Questions Here
some is answered here:
http://ringofbrodgar.com/wiki/Ranger's_Bow
http://ringofbrodgar.com/wiki/Ranger's_Bow
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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aghmed
- Posts: 238
- Joined: Fri Sep 07, 2012 7:20 pm
- Location: between London and third part of LSD
Re: Please Ask Simple Questions Here
exacly
r bow ql x shots six times slower than sling
r bow ql x shots six times slower than sling
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
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lennertxxx
- Posts: 44
- Joined: Tue Aug 07, 2012 8:00 pm
Re: Please Ask Simple Questions Here
So if i build a base on layer 1 of a cave, if i leave scents, it will lead to the cave entrance.
But if i build a base on layer 2, and than leave scents? Will they be trackable?
But if i build a base on layer 2, and than leave scents? Will they be trackable?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Please Ask Simple Questions Here
1. Since when? The tracks should (did if it has been changed) lead to directly over where the HF is.lennertxxx wrote:So if i build a base on layer 1 of a cave, if i leave scents, it will lead to the cave entrance.
But if i build a base on layer 2, and than leave scents? Will they be trackable?
2. Scents are always trackable. See 1.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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lennertxxx
- Posts: 44
- Joined: Tue Aug 07, 2012 8:00 pm
Re: Please Ask Simple Questions Here
It was just something i was thinking about. If you put your hf on layer 1, they can find you (I tested it :d). Becasue i was thinking the entrance was in the wilderness. But if you put your hf on layer 2, so the entrance is on layer 2...
But anyways thanks for the respond :d
But anyways thanks for the respond :d
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Agasi
- Posts: 102
- Joined: Mon Jan 24, 2011 10:59 am
Re: Please Ask Simple Questions Here
The rob wiki implies that the nature/industry personal belief effects the chance of turning a piece of bloom into wrought iron, is there any truth to that?
http://ringofbrodgar.com/wiki/Bar_of_Wrought_Iron
Also, is there anything I have to worry about with my farmer/crafter with full nature being the smith?
He has low strength but the quality of the crud I make is low enough that I don't softcap it (thanks bear cape and wine).
http://ringofbrodgar.com/wiki/Bar_of_Wrought_Iron
Also, is there anything I have to worry about with my farmer/crafter with full nature being the smith?
He has low strength but the quality of the crud I make is low enough that I don't softcap it (thanks bear cape and wine).
Work on a mining thread for me. Here are my shitty mining notes. viewtopic.php?f=2&t=31382&p=442398#p442398
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Please Ask Simple Questions Here
Yes, bloom has a 0% chance to turn into wrought when a full nature character is working it.
Other than that, he can do anything besides mine the ore without penalty.
Other than that, he can do anything besides mine the ore without penalty.
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Agasi
- Posts: 102
- Joined: Mon Jan 24, 2011 10:59 am
Re: Please Ask Simple Questions Here
I need someone to concur with his statement, also in attempting to make bloom into wrought iron, does smithing or strength cap it somehow?
Work on a mining thread for me. Here are my shitty mining notes. viewtopic.php?f=2&t=31382&p=442398#p442398
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Agasi
- Posts: 102
- Joined: Mon Jan 24, 2011 10:59 am
Re: Please Ask Simple Questions Here
Searched for "wrought" "bloom" and "industry" and it seems this is the information that I'm looking for.ApocalypsePlease wrote:At a neutral slider there's a 33% chance of turning bloom into wrought. Going full industry bumps that up to a 67% chance, and full nature turns it into a 0% chance.Flameturtle wrote:How much so? I still seem to be failing on my full industry miner/smith fairly frequently to turn bloom into Wrought.
Work on a mining thread for me. Here are my shitty mining notes. viewtopic.php?f=2&t=31382&p=442398#p442398