Usually if I'm in a small group, I'll make more than one gate, and give a key to one gate to whomever else I'm living with (ideally 1 gate per player in your village). This allows them to manage their gates as needed, and if you get raided from an empty gate you know who was at fault. Of course the more gates and key users, the more security holes you have, but that's the price you pay for having walls (I hate walls in general).
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
I'm trapped in my camp! Derails but good discussion
I don't even bother putting up a palisade until I have a village idol. Of course with the new cost of crossroads this isn't feasible anymore either.
Usually if I'm in a small group, I'll make more than one gate, and give a key to one gate to whomever else I'm living with (ideally 1 gate per player in your village). This allows them to manage their gates as needed, and if you get raided from an empty gate you know who was at fault. Of course the more gates and key users, the more security holes you have, but that's the price you pay for having walls (I hate walls in general).
Usually if I'm in a small group, I'll make more than one gate, and give a key to one gate to whomever else I'm living with (ideally 1 gate per player in your village). This allows them to manage their gates as needed, and if you get raided from an empty gate you know who was at fault. Of course the more gates and key users, the more security holes you have, but that's the price you pay for having walls (I hate walls in general).
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: I'm trapped in my camp!
It's not hard to start mining from the beginning.AnnaC wrote:I don't even bother putting up a palisade until I have a village idol. Of course with the new cost of crossroads this isn't feasible anymore either.![]()
Usually if I'm in a small group, I'll make more than one gate, and give a key to one gate to whomever else I'm living with (ideally 1 gate per player in your village). This allows them to manage their gates as needed, and if you get raided from an empty gate you know who was at fault. Of course the more gates and key users, the more security holes you have, but that's the price you pay for having walls (I hate walls in general).
The trick is in finding iron.
Elvenia had a steel production and brickwall a day or two after we had a village claim.
Edit: Nope I'm wrong, that was world beginning. Trick is in trading now.
Jalpha wrote:I believe in my interpretation of things.
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: I'm trapped in my camp!
Nobody brought up brick walls or acquiring metal. My dislike for walls is just in general because the gate and key mechanics are usually just as disruptive for the people the walls are supposed to "protect" as they are for any potential raiders. Keys as a mechanic are clunky and unsafe, and the only way to really use keys in a safe and effective manner is to multi-client the game with a dedicated gatekeeper hearthling (an aspect that could, and should, be abstracted to the gate structures themselves).
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: I'm trapped in my camp!
Well what do you think about the salem gate system, where each key is bound to it's owner, and nobody else can use that key.
Personally I prefer crossroads to that.
Personally I prefer crossroads to that.
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: I'm trapped in my camp!
I never got a beta invite so I never played it (was too paranoid it might be a pay to play game so I avoided it sadly).Arcanist wrote:Well what do you think about the salem gate system, where each key is bound to it's owner, and nobody else can use that key.
Personally I prefer crossroads to that.
I think gates should be permission and authority based.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: I'm trapped in my camp! Derails but good discussion
if you have brickwall, there's no excuse to not have crossroads - it's only 1 steel and a few extra iron bars.
if you have a vidol and palisade, you can probably buy crossroad metals for a couple pearls, bluebells etc.
if you don't have a vidol, or are unwilling or unable to trade for cr metals, the next best idea is to build a battering ram before you need it. or at the very least, have all materials (including lumber) on hand inside your palisade.
all that being said, the metal requirement for crossroads is fucking retarded and great example of loftar's "screw it, slap some duct tape on there" mentality
if you have a vidol and palisade, you can probably buy crossroad metals for a couple pearls, bluebells etc.
if you don't have a vidol, or are unwilling or unable to trade for cr metals, the next best idea is to build a battering ram before you need it. or at the very least, have all materials (including lumber) on hand inside your palisade.
all that being said, the metal requirement for crossroads is fucking retarded and great example of loftar's "screw it, slap some duct tape on there" mentality
Karede wrote: It takes a special kind of autism to play this game
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: I'm trapped in my camp! Derails but good discussion
100% agreed.bitza wrote:if you have brickwall, there's no excuse to not have crossroads - it's only 1 steel and a few extra iron bars.
if you have a vidol and palisade, you can probably buy crossroad metals for a couple pearls, bluebells etc.
if you don't have a vidol, or are unwilling or unable to trade for cr metals, the next best idea is to build a battering ram before you need it. or at the very least, have all materials (including lumber) on hand inside your palisade.
all that being said, the metal requirement for crossroads is fucking retarded and great example of loftar's "screw it, slap some duct tape on there" mentality
People spam scents?
Make scents damage you.
Crossroads being used as defense?
Make them expensive.
Jalpha wrote:I believe in my interpretation of things.
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: I'm trapped in my camp! Derails but good discussion
That's assuming you dont have assholes going around detroying any cr, banner, or statue they find with animals.. Gets pricey when you have to keep rebuilding it.bitza wrote:if you have brickwall, there's no excuse to not have crossroads - it's only 1 steel and a few extra iron bars.
if you have a vidol and palisade, you can probably buy crossroad metals for a couple pearls, bluebells etc.
if you don't have a vidol, or are unwilling or unable to trade for cr metals, the next best idea is to build a battering ram before you need it. or at the very least, have all materials (including lumber) on hand inside your palisade.
all that being said, the metal requirement for crossroads is fucking retarded and great example of loftar's "screw it, slap some duct tape on there" mentality
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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