What mechanic changes do you think would make HnH "better"?
I know "better" is somewhat vague but its just person dependent.
I'm basically just collecting ideas for a project i'm working on.
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Yasso
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popfor
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Re: A better HnH
More user-friendly combat system.

my avatar is stolen without permission

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windmaker
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Re: A better HnH
ban the op can be make better the forums and the game in general
jk..
i guess the personal belief need a rework
jk..
i guess the personal belief need a rework
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RJT
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Re: A better HnH
Windmaker being an admin so he can ban all the scumz
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[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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Yasso
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Re: A better HnH
will probably get into that later when I've designed the other more basic mechanics, lets just keep it limited to farming, mining, skills and most importantly, raising quality.popfor wrote:More user-friendly combat system.

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joojoo1975
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Re: A better HnH
lets bring back the "Perma" in this perma-death game.
and in order to do that, the curio LP system needs major work or a whole nother system. possibly a hybrid of the two(old and current lp system).
but i'm sure some asshat would figure a way to "bot" that as well.
and in order to do that, the curio LP system needs major work or a whole nother system. possibly a hybrid of the two(old and current lp system).
but i'm sure some asshat would figure a way to "bot" that as well.
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windmaker
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Re: A better HnH
you have problems with bots? you sound little bit mad (i only ask, nothing personal mate)joojoo1975 wrote:lets bring back the "Perma" in this perma-death game.
and in order to do that, the curio LP system needs major work or a whole nother system. possibly a hybrid of the two(old and current lp system).
but i'm sure some asshat would figure a way to "bot" that as well.
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Yasso
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Re: A better HnH
Can you be more specific about a LP system you would like to see?joojoo1975 wrote:lets bring back the "Perma" in this perma-death game.
and in order to do that, the curio LP system needs major work or a whole nother system. possibly a hybrid of the two(old and current lp system).
but i'm sure some asshat would figure a way to "bot" that as well.

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Arcanist
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Re: A better HnH
Less boring clicks while farming and mining, a system of a minigame inside the game which effects the final outcome q would be kinda cool.
I actually prefer that we have to mine with supports, it makes it less boring and less risky too.
I actually prefer that we have to mine with supports, it makes it less boring and less risky too.
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Thijssnl
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Re: A better HnH
Might wanna try Puzzle PiratesArcanist wrote:Less boring clicks while farming and mining, a system of a minigame inside the game which effects the final outcome q would be kinda cool.
I actually prefer that we have to mine with supports, it makes it less boring and less risky too.