More defensive structures? there is a one

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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kotsa
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More defensive structures? there is a one

Post by kotsa »

watchtower oh no what about tower with bell inside ... which will sound to alarm/to buzz/to jangle ...when some1 cross your borderls on claim(vc claim) or just when make some kind of scent on your land?
so all arround will hear thats something is going on :P ...( well maybe make is possible to hear only for villagers ).. that can be something like town hall maybe..

what about something like this?
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Arcanist
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Re: More defensive structures? there is a one

Post by Arcanist »

there are some patrol scripts public for pande

But yes, I agree, it would be nice to have auto outposts up monitoring your village claim (and especially when a banner is bugbashed)
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Xcom
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Re: More defensive structures? there is a one

Post by Xcom »

This is an interesting idea. If it only did a sound when people left sents it would be a very nice addition. Not to overpowered or underpowered. It would give village expanding a legit reason to expand other then dicking around or leaving CRs infinite distances away. Would also be a good nerf towards extraneous expanding as to have random warning sounds when your random village statue a supergrid away give you overload of random warnings. Would turn over expanded areas you can't control into a nuisance cry-wolf warning territory.
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AnnaC
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Re: More defensive structures? there is a one

Post by AnnaC »

Don't really like it with the current siege system. Also, the technology and industry level required to make bells is grossly underestimated in this regard.

I would like it if siege mechanics were improved/fixed, though, much like with the idea of having some passive tower defense structures in-place. Main thing is something like this shouldn't warn just for hearthlings, but when siege machines are detected by it (which would need more siege engines of course). Personally I think rams should be much more mobile than they are (assuming there are passive defensive structures to react to them), and I think a belltower would be better off reacting to more mobile and varied siege machines, rather than reacting to individual hearthlings.

Also, it'd only make random foragers and mappers more at risk (and yes, not everyone bots them), as just popping across a village border to catch a name for reference (or crossing a banner/statue corridor) could potentially mean that explorer will suddenly have paranoid warriors crossroading out to hunt them down.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Xcom
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Re: More defensive structures? there is a one

Post by Xcom »

One thing to note is that you can pass through villages without leaving sents. You also leave no sents when foraging in village grounds. The only time you would be affected by the alarm going off would be in either theft, vandalism and the rare few instance where villages leave trespass. Only time you leave trespass on village areas are the rare instances when you take water from a well or enter/exit a house. Foraging wouldn't be affected by it.

I think this mechanic should also be limited to the village warning systems only.
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kotsa
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Re: More defensive structures? there is a one

Post by kotsa »

well suggest that battering ram will be detected by its is also nice

Well it can just detect intruders on village claim and call to arms".... not must be calling when some1 keep scents its all about developing

or maybe this way : it will show all nicks names of heartlings who are already on your village claim when you click on that watchbell tower xD (of it will still call when some1 not autorized is on your vc)

so you can see there is few guys with "???" nick which you dont know on your claim , for example :D
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LadyV
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Re: More defensive structures? there is a one

Post by LadyV »

Defensive structures would be nice but also that raises the issue of a counter from the other side. ie. I have really high stealth your watchtower should not detect me.
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kotsa
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Re: More defensive structures? there is a one

Post by kotsa »

Do you mean some mechanism that will allow avoid detect by those structures???...
hmm that a good point too
maybe explorer with highest perc*exp should be bound to this watchtower (like fathers for village) and his stats are count for detecting invanders
or maybe bell should got also some charges/uses and deplete after some time or something like this
i bellieve there is alot ways to make it nice and ballanced thing :P
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AnnaC
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Re: More defensive structures? there is a one

Post by AnnaC »

Xcom wrote:One thing to note is that you can pass through villages without leaving sents. You also leave no sents when foraging in village grounds. The only time you would be affected by the alarm going off would be in either theft, vandalism and the rare few instance where villages leave trespass. Only time you leave trespass on village areas are the rare instances when you take water from a well or enter/exit a house. Foraging wouldn't be affected by it.
Oh yeah, if it was triggered by scents that would be better in that regard. Of course villages will just make claim alts to line their borders with pclaims to farm trespassing scents in that case most likely.
LadyV wrote:Defensive structures would be nice but also that raises the issue of a counter from the other side. ie. I have really high stealth your watchtower should not detect me.
Very good point, it would also give stealth much more viability in game. Perhaps the detection level of the watchtower would be related to it's material quality or something similar?
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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aghmed
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Location: between London and third part of LSD

Re: More defensive structures? there is a one

Post by aghmed »

Arcanist wrote:there are some patrol scripts public for pande

But yes, I agree, it would be nice to have auto outposts up monitoring your village claim (and especially when a banner is bugbashed)
this part is semi easy.
belt file should remember your max authority and make a noise whenever this value is lower than it was before :)
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}

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