At the moment i only can remember of old Mentor/Deboon client having this, maybe someone merged that into another client as the screenshot is this world...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here: viewtopic.php?f=42&t=40331 Remember what the dormouse said: Feed your head Feed your head
UNION Client, It shows percentages. For future reference this simply uses a numerical number to reflect the decay stage rather than a shade of red. It would be amazing if it was an accurate percentage though. Or an HP reading that allowed you to count down the remaining HP.
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here: viewtopic.php?f=42&t=40331 Remember what the dormouse said: Feed your head Feed your head
borka wrote:For exact damage numbers the server prolly needs to send you the information (while i don't know whether the server has accurate numbers -> RNG)
NOOBY93 wrote:Just edit the res files of the damaged segments and put numbers or some other indicators on
Which .res files and what to edit in there ?!? Nothing else to do? !?
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here: viewtopic.php?f=42&t=40331 Remember what the dormouse said: Feed your head Feed your head
No these changes are an overlay and haven't got anything to do with res images. The red tint is placed on objects as a number is received from the server. The number can be found in mapview.java on one of the lines I have forgotten about. If anyone wants it I'll try dig it up. The 25% values are basically a text display like name tags generated as the value changes from 0 as not damaged to 3 or something being 75% damaged.
I didn't fix this on my own client cause I didn't know how to find a good way to make that text display. It semi complicated to setup so unless your up for a challenge it wont be easy to add.
About getting the exact damage value its impossible but it's possible to get a more detailed damage value by bashing objects. The hourglass displays the damage the object have taken from 0 to 21.
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here: viewtopic.php?f=42&t=40331 Remember what the dormouse said: Feed your head Feed your head