I know it might seem like a bad idea, but for the legitimate players out in Haven (lol) it'd be quite lovely to have an option to make a wall segment but have it be 3 tiles long, instead of doing each individual one.
And then we'd just put 3 tiles worth (or extra, idk) into the signpost.
Of course, have there be a limit (like 3 tiles)
-
Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Wall Building


ass blast USA
-
popfor
- Posts: 1413
- Joined: Sat Dec 25, 2010 2:14 am
- Yahoo Messenger: rate me, rate me my friend
- Location: E̹̙̺̬̖͈̘̭̙̘̔̈́̍͆͌̋̊̈́̀̎d̡̨̺̠̠̜̲̹͕̯̑̀͂͂̈̇̿̏͝͝g̨̙̻̼͎͖̱͔̗͙̐̅̇͗̈́̔͛̌̌͠ŷ͔̼͓̺̮̪̫̙̬̐͊̀́̊͆͝͝͝ͅ
Re: Wall Building
I love this idea, although why not just allow for a length to be set in one direction from the player and then have the walls materials be however many tiles x segment req.?

my avatar is stolen without permission

#badboysclub
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Wall Building
That's his idea, except the cap would be 3 tiles.popfor wrote:I love this idea, although why not just allow for a length to be set in one direction from the player and then have the walls materials be however many tiles x segment req.?
Jalpha wrote:I believe in my interpretation of things.
-
Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Wall Building
And popfor changed his idea to remove the 3 tiles limit...NOOBY93 wrote:That's his idea, except the cap would be 3 tiles.popfor wrote:I love this idea, although why not just allow for a length to be set in one direction from the player and then have the walls materials be however many tiles x segment req.?
I have mixed feelings about this, it would change the game and make building brick walls much, much easier...
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Wall Building
Geez - no BW build bot yet ?!?
Guess you'll need to rewrite SuSavages scripts a little...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Wall Building
Pretty sure it's becauseborka wrote:Geez - no BW build bot yet ?!?Guess you'll need to rewrite SuSavages scripts a little...
1. Brickwalls are not to be messed with. No BWbashers etc.
2. You can't chop trees and get bricks. Chopping trees and getting blocks is something SuSavage's bot relies on.
Jalpha wrote:I believe in my interpretation of things.
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Wall Building
Oh NOOBY you're sooo smart... but i guess there are 2 points you're missing - the first is prolly one word written too small so i do it again for you: rewrite
the second is: hello sarcasm ... lol
the second is: hello sarcasm ... lol
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Wall Building
borka wrote:Oh NOOBY you're sooo smart... but i guess there are 2 points you're missing - the first is prolly one word written too small so i do it again for you: rewrite
the second is: hello sarcasm ... lol
borka wrote:rewrite SuSavage's bot a little..
Hence why I answered why it wouldn't be "a little" rewriting.borka wrote:a little..
Anyway, borka, I feel for you. I really do.
Jalpha wrote:I believe in my interpretation of things.
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Wall Building
a little depends on who's doing it i guess - i must confess it's a bit difficult to read between the lines, but a here's a hint: blueprints
Nearly everything is botable in HnH now as there are guys that gave the tools, made them handy, guys who give scripts (blueprints) ...the next attempt is to get an artificial neural network running with sensors detecting Hearthlings "touching" a predeterminated area ... and start scripts with appropriate action like autoaggro or chatbotting *...
I'm just being sarcastic about having to build 1 segment, 3 segments or more at once when considering above...
* ouch ouch it's already in development NEAT NEAT NEAT
Nearly everything is botable in HnH now as there are guys that gave the tools, made them handy, guys who give scripts (blueprints) ...the next attempt is to get an artificial neural network running with sensors detecting Hearthlings "touching" a predeterminated area ... and start scripts with appropriate action like autoaggro or chatbotting *...
I'm just being sarcastic about having to build 1 segment, 3 segments or more at once when considering above...
* ouch ouch it's already in development NEAT NEAT NEAT
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Wall Building
I made my own brickwall build bot a while back, but it's lost somewhere. It was pretty poor as it didn't refill its inventory. It just found the nearest brickwall, clicked extend, put the bricks in, built them, shouted "Bricks for brick god!", moved down, and repeated until out of bricks. Was still a nice click saver.
This would be nice if it was something like holding ctrl when clicking extend. And maybe up to 5.
This would be nice if it was something like holding ctrl when clicking extend. And maybe up to 5.




