Broad leaf tiles fix

The worst monsters in the Hearthlands warp the fabric of space and time..
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borka
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Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Broad leaf tiles fix

Post by borka »

I guess it would be better just to make edited source files (.java) - that way we can compile ourselves and test it - if it's working good we can point Ender to the source files to merge it with his?
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Xcom
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Re: Broad leaf tiles fix

Post by Xcom »

Sounds like a plan. I have other fixes I could add so it might be alot of tweaks in the code. I'll post it in the wizards thread with all the other changes when I have it done.
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borka
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Re: Broad leaf tiles fix

Post by borka »

Cool please attach a Readme with what you changed
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Xcom
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Re: Broad leaf tiles fix

Post by Xcom »

The one day I get some spare time to play haven servers acting up :(

Well I had a bit of time making the edits. I made a tone of edits and bugfixes so it will be a nice addition to the stuff thats in enders now. I dono if its worth doing more changes so I'll post the stuff I have now.

Edit: Fixes and a few more changes are now found in the Wizards tower. Link to the post found here.

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