Ainran is what raided Brodgar initially. There's absolutely no way for a town like Brodgar to defend themself at all. If Ainran gets super bored and camps a ram for 8 hours (which is an average of the playing time in strong groups) you can't do anything about it.haelmut wrote:1. I guess Brodgar is not about figting Ainrun i dont even dream about it be possible to kill Ainran raiders in group fights. Its all about turtle up. Rbow archers are just superluxurious semi-useless fun idea.NOOBY93 wrote:I understand your idea, BUT:
1. How do you think people who CAN make, say, rbow archers and chars which can fight Ainran, will move to BRODGAR? Why?
2. Again, the inner plots can be accessed if people from the immigrational outer plots make a ram in their palisaded plot.
2. a) Ram will require to repear and left in inner ring where it will be spoted by active players from inner ring. b) If absolutely paranoic there can be 25 tiles from inner ring bwall to first plots from free zone. + If immigrants will build oter bwall it will become super annoying to get to Keep.
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NOOBY93
- Posts: 6528
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Re: Brodgar! - Mankind's Last Hope
Jalpha wrote:I believe in my interpretation of things.
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haelmut
- Posts: 70
- Joined: Sat Apr 06, 2013 9:36 am
Re: Brodgar! - Mankind's Last Hope
Wasnt bugram fixed? And if they do so noone cant do anything then. Thats not reason to stop playing.
Even if someone do it, EVERYONE will know that its happenting coz it will take shitload of time. And in general theres just nothing can be done to town like Brodgar if it will have something like inner ring of diehard players.
If everyone will know that raid is going on everyone will just hide and store everything valuable on alts. They will waste alot of time to guard ram and if in end they will get even to keep what they will do? Bash fasilities and... thats all.. its rebuildable in short time.
Or sure they can waste months guarding ram being online to get to every plot.
By the time they will raid one plots othres that have brickwall will be restored again if they have active owner. 
Even if someone do it, EVERYONE will know that its happenting coz it will take shitload of time. And in general theres just nothing can be done to town like Brodgar if it will have something like inner ring of diehard players.
If everyone will know that raid is going on everyone will just hide and store everything valuable on alts. They will waste alot of time to guard ram and if in end they will get even to keep what they will do? Bash fasilities and... thats all.. its rebuildable in short time.
Or sure they can waste months guarding ram being online to get to every plot.
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RJT
- Posts: 1186
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Re: Brodgar! - Mankind's Last Hope
I never want to camp a ram again, not happening, especially for random noob shit in brodgar.NOOBY93 wrote:Ainran is what raided Brodgar initially. There's absolutely no way for a town like Brodgar to defend themself at all. If Ainran gets super bored and camps a ram for 8 hours (which is an average of the playing time in strong groups) you can't do anything about it.haelmut wrote:1. I guess Brodgar is not about figting Ainrun i dont even dream about it be possible to kill Ainran raiders in group fights. Its all about turtle up. Rbow archers are just superluxurious semi-useless fun idea.NOOBY93 wrote:I understand your idea, BUT:
1. How do you think people who CAN make, say, rbow archers and chars which can fight Ainran, will move to BRODGAR? Why?
2. Again, the inner plots can be accessed if people from the immigrational outer plots make a ram in their palisaded plot.
2. a) Ram will require to repear and left in inner ring where it will be spoted by active players from inner ring. b) If absolutely paranoic there can be 25 tiles from inner ring bwall to first plots from free zone. + If immigrants will build oter bwall it will become super annoying to get to Keep.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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MagicManICT
- Posts: 18435
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Re: Brodgar! - Mankind's Last Hope
This is what is supposed to protect brodgar: the lack of anything useful. BWall and not having anything around means raiders give up fast.RJT wrote: I never want to camp a ram again, not happening, especially for random noob shit in brodgar.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Brodgar! - Mankind's Last Hope
except the plot to the north by the waterMagicManICT wrote:This is what is supposed to protect brodgar: the lack of anything useful. BWall and not having anything around means raiders give up fast.RJT wrote: I never want to camp a ram again, not happening, especially for random noob shit in brodgar.
mining all the gold on L5 below the Idol of
brodgar ( lol )


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Timothy123
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- Joined: Fri Dec 21, 2012 10:18 pm
- Location: Nova Scotia, Canada
Re: Brodgar! - Mankind's Last Hope
ooh kill em'NaoWhut wrote:except the plot to the north by the waterMagicManICT wrote:This is what is supposed to protect brodgar: the lack of anything useful. BWall and not having anything around means raiders give up fast.RJT wrote: I never want to camp a ram again, not happening, especially for random noob shit in brodgar.
mining all the gold on L5 below the Idol of
brodgar ( lol )
"To fear death is to fear the beginning of a new book in a series of many."
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Guard1
- Posts: 66
- Joined: Sun Feb 17, 2013 2:52 am
Re: Brodgar! - Mankind's Last Hope
>fight on equal footingAmanda44 wrote:at least just fight amongst yourselves, where you are on an equal footing
>HnH
Are you even serious? You must be from some fairyland or something.
Last edited by Guard1 on Fri Sep 27, 2013 9:51 am, edited 1 time in total.
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Guard1
- Posts: 66
- Joined: Sun Feb 17, 2013 2:52 am
Re: Brodgar! - Mankind's Last Hope
I disagree. I met quite a few people there that were completely new to the game. Moreover, many things aren't obvious, so learning the game takes a long time. I'd say half a year to master(or even more, depends on the approach). Others were noobs in a way that they never had a pearl necklace or a dragon helm, never raided in group etc. Although I do agree that noobs become too fearless in Brodgar, which is pretty harmful for their further playing.NaoWhut wrote:Brodgar is not a place for noobs, so i take
no pity in them for the most part
Last edited by Guard1 on Fri Sep 27, 2013 1:11 pm, edited 1 time in total.
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Guard1
- Posts: 66
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Re: Brodgar! - Mankind's Last Hope
Funny thing is that the devs claimed they fixed the bug two times(!) this world, but the bug it still therehaelmut wrote:Im not against raiding brodgar, its part of game but you could not use bags like bear bash
Either deal with it or find another game.
Basically, I guess the fact of bear-bashing of the idol in Brodgar might come in useful as Brodgar seems to be the only place in game that the devs ever cared of...
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Guard1
- Posts: 66
- Joined: Sun Feb 17, 2013 2:52 am
Re: Brodgar! - Mankind's Last Hope
lolNOOBY93 wrote:AGAIN, it's not to feel cool, people think raiding and killing noobs is fun. If they think it's fun, why shouldn't they do it? Because the noob will feel bad? Again, the game won't change for the noob.haelmut wrote:Im not asking about changing playstyle neither wondering why, i understand everything. But for gods sake some child starts to play in Brodgar and do its tiny bussines like farming 20 tiles of wheat why every raider need to kill him bash all stuff lock plot and think hes cool coz he did that?![]()
U can just KO newb, take his most valuable stuff, say him that hes newb, dont bash his cupboards with miscelanious lowq stuff. U still win, u still cool but newb dont feel himself like absolute 0 after that and continue to play. Everyone pleased...
Tonkyhonk, that's one way to look at it...
Apparently they do it because of reactions such as haelmut's shitposting.
In a game with permadeath, like in real life, there is no reason for fighting on even stats(including actual skill of fighting). Sad for some people but true.haelmut wrote:Fun is fighting skilled opponent and geting over him, fun is chaising some player that know how to run and survive, fun is planning things producting it and creating projects, fun is group fights, fun is raiding stronk village with nice loot. etc
Last edited by Guard1 on Fri Sep 27, 2013 10:37 am, edited 2 times in total.