Storm of Swords

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Cain
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Storm of Swords

Post by Cain »

Is the number of strikes based on anything? Because iirc I used to get like 5/6 attacks and I've read other people getting that. Now I get at least 8. Was this a skill change? Or does it increase with melee or agi or something?
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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sabinati
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Re: Storm of Swords

Post by sabinati »

8? i thought it was always 6, but some can miss.
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loftar
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Re: Storm of Swords

Post by loftar »

I had actually forgotten all about it, but apparently, it is based on your Melee Combat value. The number of strikes is 3 + ⌊MC / 30⌋.
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warrri
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Re: Storm of Swords

Post by warrri »

Total mc as in skilled value + thane rings, or only the skilled value?
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Chakravanti
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Re: Storm of Swords

Post by Chakravanti »

warrri wrote:Total mc as in skilled value + thane rings, or only the skilled value?
now why the fuck would thanes buff a skill if it didn't REALLY buff a skill?
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warrri
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Re: Storm of Swords

Post by warrri »

Because im not making as many hits as i'd be supposed to do :)
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Caradon
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Re: Storm of Swords

Post by Caradon »

warrri wrote:Because im not making as many hits as i'd be supposed to do :)
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Chakravanti
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Re: Storm of Swords

Post by Chakravanti »

Caradon wrote: The sun's in your eyes.
Or he's just really bad at math.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Cain
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Re: Storm of Swords

Post by Cain »

loftar wrote:I had actually forgotten all about it, but apparently, it is based on your Melee Combat value. The number of strikes is 3 + ⌊MC / 30⌋.
Haha well I'm glad I noticed something useful.

Basing the number of hits on a value you can increase is great! However, it seems like it might be better to make it dependent on agi rather than melee. As it is skills>>stats. And it would be nice to incorporate more than str/stam into combat. (I've been meaning to make a whole page long thread about this, but kepp putting it off :roll: )
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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Chakravanti
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Re: Storm of Swords

Post by Chakravanti »

I think several stats can have useful combat purpose. Agi determine attack speed (as well as weapon type affecting speed). Dex affecting Dagger damage or crit rates. Weapon type damage, Where chain is better vs. bludgoens (HAMMERS FTW!), Plates better vs sharps. etc.

But all of that is pending combat revamp. Only thing I can't fathom...is without SOME form of healing....how grievous damage will ever be meaningful.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!

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