Bugfixes: Banners & Familiars

Announcements about major changes in Haven & Hearth.
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Sarge
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Joined: Fri Oct 09, 2009 3:41 am

Re: Bugfixes: Banners & Familiars

Post by Sarge »

rye130 wrote:A perfect solution would be not allowing 2 authority objects to be placed right next to each other
This... again.

EDIT: Nice fix though.
factnfiction101 wrote:^I agree with this guy.
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Seizure
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Re: Bugfixes: Banners & Familiars

Post by Seizure »

So, hows Haven 2.0 coming?
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MagicManICT
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Re: Bugfixes: Banners & Familiars

Post by MagicManICT »

Slaya15 wrote:
loftar wrote:Dear all,

I believe myself once again to have fixed the bug where animals can be "tamed" and used to demolish mostly anything. I'm sure you'll prove me wrong again, but at least it'll be in another way. :)

Also, authority objects now need to be built on paved tiles.
Does this mean we can still intentionally / unintentionally tame animals? Cause if they just run on the first shot, it's gonna be a pain in the ass to kill bears for newer players with under 250 UA.
Pretty sure I've never had a bear run on me when using a q10-15 sling. Course, it does take a good 30-45 minutes to kill one that way. The advantage a developed character has is lots of PER.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Slaya15
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Location: USA. Arkansas.

Re: Bugfixes: Banners & Familiars

Post by Slaya15 »

MagicManICT wrote:
Slaya15 wrote:
loftar wrote:Dear all,

I believe myself once again to have fixed the bug where animals can be "tamed" and used to demolish mostly anything. I'm sure you'll prove me wrong again, but at least it'll be in another way. :)

Also, authority objects now need to be built on paved tiles.
Does this mean we can still intentionally / unintentionally tame animals? Cause if they just run on the first shot, it's gonna be a pain in the ass to kill bears for newer players with under 250 UA.
Pretty sure I've never had a bear run on me when using a q10-15 sling. Course, it does take a good 30-45 minutes to kill one that way. The advantage a developed character has is lots of PER.

Is that twitch firing or firing every time your at 80%~ aim?
Every battle fought has been decided before the first blow ever landed.
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SgtCayir
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Re: Bugfixes: Banners & Familiars

Post by SgtCayir »

thx luftur xox
jordancoles wrote:Confirmed no balls and you guys officially win
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MagicManICT
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Re: Bugfixes: Banners & Familiars

Post by MagicManICT »

Slaya15 wrote: firing every time your at 80%~ aim?
Been a while since you've used a q10 slingshot, hasn't it? I don't think I get past 60% on the meter given how often a bear will twitch and cause a loss of progress.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Xcom
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Re: Bugfixes: Banners & Familiars

Post by Xcom »

: O

Loftar is back : D

Always a cheerful sight seeing a dev post.
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Xcom
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Re: Bugfixes: Banners & Familiars

Post by Xcom »

Wait I just placed all types of banners / statues / CRs on grassed tiles. Is this an upcoming change or its already in?

If its an upcoming fix will we be able to expand in mines given that you cant pave in mined out tiles.
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Seizure
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Re: Bugfixes: Banners & Familiars

Post by Seizure »

That is strange, but likely just a case of the server hasn't been reset so the changes haven't taken effect yet...

Right?
Cranny
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Joined: Fri Mar 02, 2012 1:55 am

Re: Bugfixes: Banners & Familiars

Post by Cranny »

The server was re-started twice yesterday, so maybe some changes where done.

Xcom wrote:: O

Loftar is back : D

Always a cheerful sight seeing a dev post.
This. :D

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