Archery fix

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VladiX
Posts: 9
Joined: Sun Jun 20, 2010 11:08 am

Archery fix

Post by VladiX »

Hi everyone.
I'd like to talk about archery and problems associated with it in late game. And sorry for a similar thread like this. But...

I'm archer, have q110+ ranger's bow and playing with two friends who are fighting in melee combat and have good q b12. Quite often we have been involved in battles and lately I've started to think that I'm useless!
Really! Like archer I can only kill people who are knocked out and twinks by sling. Really, to hit someone on 1 hp I have to aim, shoot without miss, overcome his armorсlass and agility...
True fighters are have 1300+ armorclass and 300-400 agility now. q110 rb have 994 damage, q160 arrow have 80 dmg, in total - 1074. In full martial we will get 1288 dmg. But many fighters have 300-500 agility and I will inflict much less damage or I should get 1000+ perception. Get 500 agi is much easier then get 1000 perc. Also, aiming takes too much time. Like 10 seconds if the target isn't moving, else I couldn't aim at all.

This is a very sad, that I couldn't help my friends in fight and there is some ideas to do archers more usefull
1. Fast aiming on running targets
If target is running the sight will decrease not so much especially when the target is running from you
2. Debuff on hit.
Reducing of the speed for a few seconds, or something else
3. Clear damage.
10% damage will penetrate through armor considering agility and perception. 130 damage that reduced by agility - not so much in late game, when 5/10 fighters have 800+ hp and 400+ agility.
4. Critical hit.
x2 or x1.5 damage with 10% chance
5. Ranger's combat skills
Shots that use IP, advantage... Maybe decrease target's armor, mm’s weight in combat, some melee skills (like short weapon for self-defense) or something else.
At all, archers are much easier then melee fighters. Use just 1 button "Shoot", aim and shoot! When melee combat have a lot of moves.

I'm not saying that you should definitely apply all the proposed, but each of them individually is worth the attention.
Dezmond3000
Posts: 18
Joined: Tue Apr 19, 2011 3:55 pm

Re: Archery fix

Post by Dezmond3000 »

Sounds great!
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DanteThanatos
Posts: 173
Joined: Tue Aug 16, 2011 6:57 am

Re: Archery fix

Post by DanteThanatos »

1 - I refer to this if you please viewtopic.php?f=5&t=34134
2 - This would be a bit too powerfull
3 - I thought of 5% or even less, but no armor penetration at all is just absurd
4 - This would make archers OP and luck based, high enough aiming speed and if you're you could take down some guys before they even had a chance
5 - I dont know if the game mechanics would handle this well

I want a buff to archers too but I dont want they to be the norm of warfare, pretty please Jorb? Loftar? :lol:
If I could I would heal and help people, but in this realm I can't...Wait...elixirs? *Dons Plague Doctor mask*
W4: Learning // W5-W14: Hermit // W9: Emerald City // W15 Hermit
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rye130
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Joined: Mon Feb 01, 2010 9:41 pm

Re: Archery fix

Post by rye130 »

All these Archery suggestion threads are so useless. Its been pointed out many times that an archer does nothing against a fully armored fighter with good stats. Penetration has been suggested many times. I'm fairly certain loftorb is aware that the archery system needs reworked but it is unclear weather or not they believe it should be a viable method of killing people.
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DanteThanatos
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Re: Archery fix

Post by DanteThanatos »

rye130 wrote:All these Archery suggestion threads are so useless. Its been pointed out many times that an archer does nothing against a fully armored fighter with good stats. Penetration has been suggested many times. I'm fairly certain loftorb is aware that the archery system needs reworked but it is unclear weather or not they believe it should be a viable method of killing people.
I dont think Archery threads are useless. If enough people hit the same area enough times it should at least dent it and archers would get rebalanced/viable a little more.
If I could I would heal and help people, but in this realm I can't...Wait...elixirs? *Dons Plague Doctor mask*
W4: Learning // W5-W14: Hermit // W9: Emerald City // W15 Hermit
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virus_128
Posts: 220
Joined: Mon Aug 30, 2010 12:28 am

Re: Archery fix

Post by virus_128 »

3rd variant is good.
siluendor
Posts: 109
Joined: Sun May 15, 2011 10:34 am

Re: Archery fix

Post by siluendor »

something like this would just destroy the game

palisades and brickwall = bs against snipers at this point already , who would want a super snipers in game ?

if something like this would go underchange i would say that palisade should have 60% full block chance for arrow and brick wall 90% and you could upgrade ur brickwall/pali with "parapets" to give you an possibility to shoot from inside -> to outside without penalties.. to have "siege" happenings to have more feel in it..
Siluendor , LS of Redlight District
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DanteThanatos
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Joined: Tue Aug 16, 2011 6:57 am

Re: Archery fix

Post by DanteThanatos »

siluendor wrote:something like this would just destroy the game

palisades and brickwall = bs against snipers at this point already , who would want a super snipers in game ?

if something like this would go underchange i would say that palisade should have 60% full block chance for arrow and brick wall 90% and you could upgrade ur brickwall/pali with "parapets" to give you an possibility to shoot from inside -> to outside without penalties.. to have "siege" happenings to have more feel in it..
The way the game is implemented, there isnt an easy way to add that siege mechanism without rewriting a good portion of the code.
If I could I would heal and help people, but in this realm I can't...Wait...elixirs? *Dons Plague Doctor mask*
W4: Learning // W5-W14: Hermit // W9: Emerald City // W15 Hermit
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borka
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Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Archery fix

Post by borka »

DanteThanatos wrote:-snip- rewriting a good portion of the code.
loftar wrote:
Seizure wrote:So, hows Haven 2.0 coming?
Well, it's a bit as if we travelled five years into the past, when we were happy with just having a player object walking around the map. :)
siluendor
Posts: 109
Joined: Sun May 15, 2011 10:34 am

Re: Archery fix

Post by siluendor »

DanteThanatos wrote:
siluendor wrote:something like this would just destroy the game

palisades and brickwall = bs against snipers at this point already , who would want a super snipers in game ?

if something like this would go underchange i would say that palisade should have 60% full block chance for arrow and brick wall 90% and you could upgrade ur brickwall/pali with "parapets" to give you an possibility to shoot from inside -> to outside without penalties.. to have "siege" happenings to have more feel in it..
The way the game is implemented, there isnt an easy way to add that siege mechanism without rewriting a good portion of the code.

yup im aware of this ^^ , though it would make the wall feel more real.. heh
Siluendor , LS of Redlight District

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