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Andrew78910
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Varieties of wildlife
Different sized animals. Small foxes, large foxes, rarely enormous foxes, etc. Also for all animals instead of them all being the same size. The quality could be different for each one and not just go off the skills you have. I just came up with this. The different sized animals could also yield different amounts of items. Anyone agree with me?
Bears are ugly and mean and they rape people.
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popfor
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Re: Varieties of wildlife
I like thisAndrew78910 wrote:Different sized animals. Small foxes, large foxes, rarely enormous foxes, etc. Also for all animals instead of them all being the same size. The quality could be different for each one and not just go off the skills you have. I just came up with this. The different sized animals could also yield different amounts of items. Anyone agree with me?

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Andrew78910
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delfer8
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Re: Varieties of wildlife
That idea is nice.
Be nice, the woods are aware of you.
W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
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W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearn's village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods
Where are you Weasel!?
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FatnessV6
- Posts: 58
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Re: Varieties of wildlife
Nice idea you got there 
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Andrew78910
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DirtyRider
- Posts: 63
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Re: Varieties of wildlife
you could also add things like turkeys moose caribou stuff like that or more dangerous predators like mountain lions maybe even something to hunt for in the water like beavers or someshit.
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drakesaint
- Posts: 198
- Joined: Thu Nov 18, 2010 9:06 pm
Re: Varieties of wildlife
Guys, remember this game is set on Germannia. Wildlife not seen in the immediate location of modern Germany/Britain isles/Eastern Europe is most probably not possible or won't be implemented for flavor reasons.
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Andrew78910
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Re: Varieties of wildlife
Why does it have to be so compressed into a small area of the world? Why not add some variety to the game and make it more entertaining? There's so much potential for this game.drakesaint wrote:Guys, remember this game is set on Germannia. Wildlife not seen in the immediate location of modern Germany/Britain isles/Eastern Europe is most probably not possible or won't be implemented for flavor reasons.
Bears are ugly and mean and they rape people.
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Sarge
- Posts: 2059
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Re: Varieties of wildlife
Err, people, this is the way it used to be (largely & principly).
It used to work in a way that if there were zero hearth fires in an x area size, then all animals would have a lvl of X and the more hearth fires the more those animal levels would gravitate towards I. It simulated superbly (imo), as was it intended, the effect of civilization vs the wild. This in turn resulted in a lot more depth than the crap it is now in e.g. that you would need to make some effort to go to an area with lvl X animals for the best animal derived resources and relavent crafts. The more populated the world became the more scarce those areas became which then also further stimulated another type of geographical demand which comes with its own set of advantages/depth/immersion.
You would need to ask those (almost the entire senior player base at that time) why they felt the need to have Mordor destroyed, because I still don't get it. I recall someone saying that "a fox is a fox is a fox" or something to the effect because for some reason apparently, it is really important to rather stick as close as possible to reality at the expense of game play. Fuck you by the way, all of you that supported this, in case I never said so at the time (which, knowing me, I doubt).
It used to work in a way that if there were zero hearth fires in an x area size, then all animals would have a lvl of X and the more hearth fires the more those animal levels would gravitate towards I. It simulated superbly (imo), as was it intended, the effect of civilization vs the wild. This in turn resulted in a lot more depth than the crap it is now in e.g. that you would need to make some effort to go to an area with lvl X animals for the best animal derived resources and relavent crafts. The more populated the world became the more scarce those areas became which then also further stimulated another type of geographical demand which comes with its own set of advantages/depth/immersion.
You would need to ask those (almost the entire senior player base at that time) why they felt the need to have Mordor destroyed, because I still don't get it. I recall someone saying that "a fox is a fox is a fox" or something to the effect because for some reason apparently, it is really important to rather stick as close as possible to reality at the expense of game play. Fuck you by the way, all of you that supported this, in case I never said so at the time (which, knowing me, I doubt).
factnfiction101 wrote:^I agree with this guy.
