You've made me happy.
By the way, what seeds can they eat? All of them?
(i could recycle many seeds in that way...)
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Jeff
- Posts: 393
- Joined: Wed Aug 12, 2009 1:14 am
Re: Game Development: Animal Domestication
"I'm just an humble farmer, after all"
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lordrio
- Posts: 133
- Joined: Wed Oct 14, 2009 1:58 pm
Re: Game Development: Animal Domestication
I've never done anything other then farming in this game. So I'd appreciate if anyone can explain what this means to me.
Full combat advantage.
Less than one (i.e "0") combat intensity
Thanks.
Full combat advantage.
Less than one (i.e "0") combat intensity
Thanks.
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sgtpepper
- Posts: 42
- Joined: Fri Sep 11, 2009 12:16 am
Re: Game Development: Animal Domestication
I went inside with an auroch following me (auroch stayed outside), when I came out it reverted to normal roaming, does this mean I have start it all over?
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VoodooDog
- Posts: 856
- Joined: Sat Aug 01, 2009 10:27 pm
Re: Game Development: Animal Domestication
"Each quelling of the beast renders 20 tameness points unto it."
i bet it saves the tamness points and you have to Quell The Beast it again.
if that works, you haven't to run with that jorbs more than 30min around to tame them.
i bet it saves the tamness points and you have to Quell The Beast it again.
if that works, you haven't to run with that jorbs more than 30min around to tame them.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Animal Domestication
What, no bull milking? I expected better from a fellow URW player
But seriously, this is awesome! I can't wait for chicken domestication. It'll be hilarious when people get pecked into unconsciousness by a flock of wild chickens they're trying to tame.
But seriously, this is awesome! I can't wait for chicken domestication. It'll be hilarious when people get pecked into unconsciousness by a flock of wild chickens they're trying to tame.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Animal Domestication
flying chickens, no less
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Game Development: Animal Domestication
Two questions:
1. Can you carry a domesticated cow (or travel with it on a leash, or somehow put it on a boat)?
I.e. can you take a cow across a river (will it swim after you/not drag you down or hinder you in the swimming)?
2. How many domestication points do you loose per hit? I assume a hit is an attack resulting in a floating red label?
1. Can you carry a domesticated cow (or travel with it on a leash, or somehow put it on a boat)?
I.e. can you take a cow across a river (will it swim after you/not drag you down or hinder you in the swimming)?
2. How many domestication points do you loose per hit? I assume a hit is an attack resulting in a floating red label?
What if Rosa Parks had a car?
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sgtpepper
- Posts: 42
- Joined: Fri Sep 11, 2009 12:16 am
Re: Game Development: Animal Domestication
Resets it, taming cows takes about 50 minutes. :(VoodooDog wrote:"Each quelling of the beast renders 20 tameness points unto it."
i bet it saves the tamness points and you have to Quell The Beast it again.
if that works, you haven't to run with that jorbs more than 30min around to tame them.
Also, starting combat with a quelled auroch with a combat move seems to ruin the whole process, leaving you unable to quell it unless you disengage from the fight and start allllll over again.
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Game Development: Animal Domestication
UnFun fact: how dancing bears were trained:
1. Quaff a beer (this is strong stuff)
2. Quell a bear
3. Place the bear neck leashed in a large cauldron, with bottom filled with water
4. Light fire
5. Play your favourite joyous folk song on your favourite folkloric intrument
6. Watch the bear lift its feet repeatedly, trying to get them out of the hot water.
7. Play joyously on
8. Repeat 1-7 for as many days as seen necessary.
9. Take the bear to the market square, and play joyous melody
10. Watch the Pavlovian reaction.
11. Watch own and spectators' happiness bars
12. Profit!
1. Quaff a beer (this is strong stuff)
2. Quell a bear
3. Place the bear neck leashed in a large cauldron, with bottom filled with water
4. Light fire
5. Play your favourite joyous folk song on your favourite folkloric intrument
6. Watch the bear lift its feet repeatedly, trying to get them out of the hot water.
7. Play joyously on
8. Repeat 1-7 for as many days as seen necessary.
9. Take the bear to the market square, and play joyous melody
10. Watch the Pavlovian reaction.
11. Watch own and spectators' happiness bars
12. Profit!
What if Rosa Parks had a car?
