Alright but only the quality is changed and the animals are the same size level X or not am I right? Also the amount of items you receive after butchering the animal. I understand that one hide would be generated no matter what but what about the amount of bones and meat and intestines?Sarge wrote:Err, people, this is the way it used to be (largely & principly).
It used to work in a way that if there were zero hearth fires in an x area size, then all animals would have a lvl of X and the more hearth fires the more those animal levels would gravitate towards I. It simulated superbly (imo), as was it intended, the effect of civilization vs the wild. This in turn resulted in a lot more depth than the crap it is now in e.g. that you would need to make some effort to go to an area with lvl X animals for the best animal derived resources and relavent crafts. The more populated the world became the more scarce those areas became which then also further stimulated another type of geographical demand which comes with its own set of advantages/depth/immersion.
You would need to ask those (almost the entire senior player base at that time) why they felt the need to have Mordor destroyed, because I still don't get it. I recall someone saying that "a fox is a fox is a fox" or something to the effect because for some reason apparently, it is really important to rather stick as close as possible to reality at the expense of game play. Fuck you by the way, all of you that supported this, in case I never said so at the time (which, knowing me, I doubt).
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Andrew78910
- Posts: 143
- Joined: Tue Jan 10, 2012 3:36 am
- Location: United States, Arizona
Re: Varieties of wildlife
Bears are ugly and mean and they rape people.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Varieties of wildlife
SIze and amount of stuff is the same.Andrew78910 wrote:Alright but only the quality is changed and the animals are the same size level X or not am I right? Also the amount of items you receive after butchering the animal. I understand that one hide would be generated no matter what but what about the amount of bones and meat and intestines?Sarge wrote:Err, people, this is the way it used to be (largely & principly).
It used to work in a way that if there were zero hearth fires in an x area size, then all animals would have a lvl of X and the more hearth fires the more those animal levels would gravitate towards I. It simulated superbly (imo), as was it intended, the effect of civilization vs the wild. This in turn resulted in a lot more depth than the crap it is now in e.g. that you would need to make some effort to go to an area with lvl X animals for the best animal derived resources and relavent crafts. The more populated the world became the more scarce those areas became which then also further stimulated another type of geographical demand which comes with its own set of advantages/depth/immersion.
You would need to ask those (almost the entire senior player base at that time) why they felt the need to have Mordor destroyed, because I still don't get it. I recall someone saying that "a fox is a fox is a fox" or something to the effect because for some reason apparently, it is really important to rather stick as close as possible to reality at the expense of game play. Fuck you by the way, all of you that supported this, in case I never said so at the time (which, knowing me, I doubt).
Jalpha wrote:I believe in my interpretation of things.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Varieties of wildlife
I get that you're excited about 'your' idea (try using the search function), but pushing your point for the sake of pushing your point won't impress anyone.Andrew78910 wrote:Alright but only the quality is changed and the animals are the same size level X or not am I right? Also the amount of items you receive after butchering the animal. I understand that one hide would be generated no matter what but what about the amount of bones and meat and intestines?Sarge wrote:Err, people, this is the way it used to be (largely & principly).
It used to work in a way that if there were zero hearth fires in an x area size, then all animals would have a lvl of X and the more hearth fires the more those animal levels would gravitate towards I. It simulated superbly (imo), as was it intended, the effect of civilization vs the wild. This in turn resulted in a lot more depth than the crap it is now in e.g. that you would need to make some effort to go to an area with lvl X animals for the best animal derived resources and relavent crafts. The more populated the world became the more scarce those areas became which then also further stimulated another type of geographical demand which comes with its own set of advantages/depth/immersion.
You would need to ask those (almost the entire senior player base at that time) why they felt the need to have Mordor destroyed, because I still don't get it. I recall someone saying that "a fox is a fox is a fox" or something to the effect because for some reason apparently, it is really important to rather stick as close as possible to reality at the expense of game play. Fuck you by the way, all of you that supported this, in case I never said so at the time (which, knowing me, I doubt).
factnfiction101 wrote:^I agree with this guy.
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Andrew78910
- Posts: 143
- Joined: Tue Jan 10, 2012 3:36 am
- Location: United States, Arizona
Re: Varieties of wildlife
I'm just suggesting an idea I had that I would like people to see and for the devs to possibly put it in the game later on.
Bears are ugly and mean and they rape people.
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FatnessV6
- Posts: 58
- Joined: Sun Jun 02, 2013 6:28 pm
Re: Varieties of wildlife
Go play salem if you want to kill turkeys or beavers.DirtyRider wrote:you could also add things like turkeys moose caribou stuff like that or more dangerous predators like mountain lions maybe even something to hunt for in the water like beavers or someshit.
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Varieties of wildlife
Two types of bear.. indifferent until you agro them.
Brown: same as normal
Black: Swim at run speed
I can just imagine the threads.. Please help me, a bear is chasing my boat and he keeps trying to destroy it!
Brown: same as normal
Black: Swim at run speed
I can just imagine the threads.. Please help me, a bear is chasing my boat and he keeps trying to destroy it!
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Andrew78910
- Posts: 143
- Joined: Tue Jan 10, 2012 3:36 am
- Location: United States, Arizona
Re: Varieties of wildlife
That would be terrifying!Arcanist wrote:Two types of bear.. indifferent until you agro them.
Brown: same as normal
Black: Swim at run speed
I can just imagine the threads.. Please help me, a bear is chasing my boat and he keeps trying to destroy it!
Bears are ugly and mean and they rape people.
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Varieties of wildlife
I swear to god if we add a desert or some gay shit like jungle this game will hit the fuckhole.
I like the fact that it's set in Germana/sweden and such various shitholes.
they have a very good essence about them
I like the fact that it's set in Germana/sweden and such various shitholes.
they have a very good essence about them


ass blast USA
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Blueberry
- Posts: 241
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- Location: USA
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Lord_of_War
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- Joined: Wed Jul 17, 2013 2:53 am
- Location: A long time ago in a land far away
Re: Varieties of wildlife
There already is q variance of animals and as far as new types they have already been suggested, many times mind you. In the hafen thread there was a discussion of dragons.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ