W7 combat

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Jojjkano
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Joined: Tue Apr 10, 2012 8:23 pm

W7 combat

Post by Jojjkano »

Current suggestions:

Lower def weight while moving.

If defense weight is 25%, it needs to be lowered to half or less than half of that.

Increase range of combat actions so that you can reach the person you are chasing while following with an attack queued, the closest follow distance atm is 1tile.

Since when u queue an attack and someone starts running away from u your char will follow him at one tile range, which means you cannot reach him with your combat actions. He can literally just make a long click towards something with a hitbox and clip you on it and he will get away even if his defense is at 0. If combat actions range was 1 tile or like 1,5 tiles you could still jump or punch or w.e on him while following him, which would mean that he must stop to tank the punches and can only walk while you have a cooldown.

Movement hits always count as 100% atk.

Bring W6 combat back!


Now the things below just have to be added back into the game, anything else is just retarded.

Restore sworddmg to w6 standards.

No defense weight whilst koed.

All of these suggestions doesnt have to be added, some of them would probably be retarded together.

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Last edited by Jojjkano on Fri Dec 06, 2013 2:27 pm, edited 8 times in total.
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SgtCayir
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Re: W7 combat

Post by SgtCayir »

W6 combat

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jordancoles wrote:Confirmed no balls and you guys officially win
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Lordtimo
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Re: W7 combat

Post by Lordtimo »

Can watch that for hours haha

GJ! :P
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Timothy123
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Re: W7 combat

Post by Timothy123 »

Image
This is more like it
"To fear death is to fear the beginning of a new book in a series of many."
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jordancoles
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Re: W7 combat

Post by jordancoles »

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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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Zachary09
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Location: Poland

Re: W7 combat

Post by Zachary09 »

Timothy123 wrote:Image
This is more like it
Best goddamn picture related so far
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ydex
Posts: 747
Joined: Mon Apr 11, 2011 4:08 pm

Re: W7 combat

Post by ydex »

haha love how that guy is sort of handling it while it's 1vs1 and then gets ganked xD exactly how haven feels atm lol
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WaffleEggnog
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Re: W7 combat

Post by WaffleEggnog »

Timothy123 wrote:Image
This is more like it
+9001
This is the most accurate things on the forums since this game was made.
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MagicManICT
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Re: W7 combat

Post by MagicManICT »

ydex wrote:haha love how that guy is sort of handling it while it's 1vs1 and then gets ganked xD exactly how haven feels atm lol
Isn't that how it has always been, though?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ydex
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Re: W7 combat

Post by ydex »

MagicManICT wrote: Isn't that how it has always been, though?
well, used to be u could stab that first punk n then as u ran away get one or two more before they got you :P
at least some ko's and sometimes even a kill! now tho... ;(
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