New uses for agility stat.

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yingyanggamer
Posts: 9
Joined: Sat Jul 13, 2013 4:41 am

New uses for agility stat.

Post by yingyanggamer »

Currently the affects of the agility stat are increasing the travel weariness cap, decreasing enemy minimum ranged damage against their perception, and having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount. That's great, but I was thinking, couldn't there be more? Like, wouldn't it make sense for it to decrease the amount of stamina used when running, or maybe simply having the player move faster at the various walk speeds. What do you guys think?
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LordD1
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Re: New uses for agility stat.

Post by LordD1 »

I've personally thought about this as well, however making higher agility allowing someone to move faster than others or using less stamina (allows to sprint for longer without drinking as much) all contributes to the fact of someone bot grinding agility foods to become impossible to catch. This would create issues with players being able to outrun opponents because of stats instead of running skills. Makes the game that much more dependent on bots. So, imo stupid idea. :ugeek:

Would be almost as bad as if they were to implement higher quality boats going faster than lower quality boats.
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yingyanggamer
Posts: 9
Joined: Sat Jul 13, 2013 4:41 am

Re: New uses for agility stat.

Post by yingyanggamer »

LordD1 wrote:I've personally thought about this as well, however making higher agility allowing someone to move faster than others or using less stamina (allows to sprint for longer without drinking as much) all contributes to the fact of someone bot grinding agility foods to become impossible to catch. This would create issues with players being able to outrun opponents because of stats instead of running skills. Makes the game that much more dependent on bots. So, imo stupid idea. :ugeek:

Would be almost as bad as if they were to implement higher quality boats going faster than lower quality boats.
Well from what I understand, commiting criminal offences causes physical damage apparently, so maybe it could be altered to also slow you down temporarily?
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TeckXKnight
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Re: New uses for agility stat.

Post by TeckXKnight »

As it's already the most important non-crafting stat, I really don't think it needs any kind of buffs.

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