I wish there was Space Station 13 style combat.jorb wrote:How about some creative suggestions instead of bitching and moaning?
I'm not locked to the changes we did make, but there was a lot of bitching and moaning at the time about how combat was broken fix pl0x, blablabla.
Suggest something better instead of crying about it.
(Also, Doge is le top forced meme. Not funny at all.)
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Robben_DuMarsch
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Re: W7 combat
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: W7 combat
You can't make running harder because snares, traps and roots only fuel the gank style of play. If you're bound or slowed once you're instantly dead regardless of other combat changes. That's not any better.WaffleEggnog wrote:I really like this idea. It would make the game way more balanced on skill more than stats. Also, get rid of the mechanic that make movment hits do only 50% defence bar and screw around with the attack weights as well to lower the weight on stats.Jojjkano wrote:Any thoughts?Jojjkano wrote: Edit: An easy fix would be to lower the def weight to less than 25%, maybe something like 5% would be more suitable.
Another thing that I'm just going to throw out there is; Why not make running harder? Like, at the momment, someone who is good at running can run from a single guy for hours as long as he avoids getting hit and drinks HQ water until teh ganksquad arrives. This, I feel, isn't in the spirit of the game. People should not be able to sprint in grasslands for hours while chugging water until death arrives. Fighting back should be a more viable option, rather than outrunning your opponent as soon as they come on screen and aggro. This combined with my other statment would work well together, I feel. I'm not sure how you would pull this off, but thats why I'm posting on a forum.
Also buff swords like gezz omg these guys like geez oh lord.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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WaffleEggnog
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Re: W7 combat
I just said I was throwing the idea out there, not saying it was good.jordancoles wrote:You can't make running harder because snares, traps and roots only fuel the gank style of play. If you're bound or slowed once you're instantly dead regardless of other combat changes. That's not any better.WaffleEggnog wrote: I really like this idea. It would make the game way more balanced on skill more than stats. Also, get rid of the mechanic that make movment hits do only 50% defence bar and screw around with the attack weights as well to lower the weight on stats.
Another thing that I'm just going to throw out there is; Why not make running harder? Like, at the momment, someone who is good at running can run from a single guy for hours as long as he avoids getting hit and drinks HQ water until teh ganksquad arrives. This, I feel, isn't in the spirit of the game. People should not be able to sprint in grasslands for hours while chugging water until death arrives. Fighting back should be a more viable option, rather than outrunning your opponent as soon as they come on screen and aggro. This combined with my other statment would work well together, I feel. I'm not sure how you would pull this off, but thats why I'm posting on a forum.
Also buff swords like gezz omg these guys like geez oh lord.
And I didn't think of it being tripping or the like, I meant maybe having water and stamina two different things, so you could still run, just less, and maybe fight more.

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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: W7 combat
If running and stamina are seperate things, everyone would just run out of stam around the same time and you're now still running, only at slower speeds.WaffleEggnog wrote:I just said I was throwing the idea out there, not saying it was good.jordancoles wrote:You can't make running harder because snares, traps and roots only fuel the gank style of play. If you're bound or slowed once you're instantly dead regardless of other combat changes. That's not any better.WaffleEggnog wrote: I really like this idea. It would make the game way more balanced on skill more than stats. Also, get rid of the mechanic that make movment hits do only 50% defence bar and screw around with the attack weights as well to lower the weight on stats.
Another thing that I'm just going to throw out there is; Why not make running harder? Like, at the momment, someone who is good at running can run from a single guy for hours as long as he avoids getting hit and drinks HQ water until teh ganksquad arrives. This, I feel, isn't in the spirit of the game. People should not be able to sprint in grasslands for hours while chugging water until death arrives. Fighting back should be a more viable option, rather than outrunning your opponent as soon as they come on screen and aggro. This combined with my other statment would work well together, I feel. I'm not sure how you would pull this off, but thats why I'm posting on a forum.
Also buff swords like gezz omg these guys like geez oh lord.
And I didn't think of it being tripping or the like, I meant maybe having water and stamina two different things, so you could still run, just less, and maybe fight more.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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kret1337
- Posts: 203
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Re: W7 combat
make const affect stam drain like swimming so at least increasing this stat doesnt become useless past 700jordancoles wrote:If running and stamina are seperate things, everyone would just run out of stam around the same time and you're now still running, only at slower speeds.
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NOOBY93
- Posts: 6528
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Re: W7 combat
Why? Sounds like even more grinding, botting to be done to make OP chars that can run endlessly without water, rendering lots of inventory useless and making a Tsack in combat uselesskret1337 wrote:make const affect stam drain like swimming so at least increasing this stat doesnt become useless past 700jordancoles wrote:If running and stamina are seperate things, everyone would just run out of stam around the same time and you're now still running, only at slower speeds.
This way more ppl would use b12s
We don't need more b12s
Jalpha wrote:I believe in my interpretation of things.
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Ninijutsu
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Re: W7 combat
Combat as it was in world 6 is the most perfect it's ever going to get. Sure, 1-shots aren't cool for the person getting hit, but they got hit because they suck. If you suck, you should die to someone who doesn't.
Of another era.
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Xcom
- Posts: 1105
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Re: W7 combat
Losing a high end char to a 3 day old char wasn't very balanced either. Skill or not you could always make a unrecoverable mistake.Ninijutsu wrote:Combat as it was in world 6 is the most perfect it's ever going to get. Sure, 1-shots aren't cool for the person getting hit, but they got hit because they suck. If you suck, you should die to someone who doesn't.
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Ninijutsu
- Posts: 2228
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Re: W7 combat
It's better than permanent invincibility on every character.Xcom wrote:Losing a high end char to a 3 day old char wasn't very balanced either. Skill or not you could always make a unrecoverable mistake.Ninijutsu wrote:Combat as it was in world 6 is the most perfect it's ever going to get. Sure, 1-shots aren't cool for the person getting hit, but they got hit because they suck. If you suck, you should die to someone who doesn't.
Of another era.
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ydex
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Re: W7 combat
well this i think is kind of false, if the person ur chasing isnt gonna run away and u have higher stats obv u wont need the gank squad as much.jordancoles wrote:WaffleEggnog wrote:Jojjkano wrote: You can't make running harder because snares, traps and roots only fuel the gank style of play. If you're bound or slowed once you're instantly dead regardless of other combat changes. That's not any better.
however i do think running away needs to be a viable option, so snares are kinda dumb
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