Yes please.jorb wrote:So the consensus is to change the weights when hit in motion, for starters, and buff the swords a bit?
Swords arent a viable option in combat with how bad you nerf'd them
Yes please.jorb wrote:So the consensus is to change the weights when hit in motion, for starters, and buff the swords a bit?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Return swords to what they previously were, either change hit weights to 75% instead of 50% which it currently seems to be while being hit moving or make movement hits 0 your defense and deal a very small portion of damage through defense.jorb wrote:So the consensus is to change the weights when hit in motion, for starters, and buff the swords a bit?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.


Definately buff swords and flex.Jojjkano wrote:Just lower def weights in movement, its simple and should fix the problems with combat.
Give flex & swords some love, I just hope u will make these changes this world so we can test them out.
It's bcuz sting can't penetrate armor but punching usually does some blunt damage.delfer8 wrote:Punching u damage someone with armor and stinging u hit 0?? i cant understand that
Jalpha wrote:I believe in my interpretation of things.
IrrelevantNOOBY93 wrote: In other words, a sledgehammer should have a "hammer" attack that deals extreme armor penetration, because of how punches do.
