New Map Time?

General discussion and socializing.
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Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: New Map Time?

Post by Peter »

Yeah but you've annotated it fairly heavily right?
I've seen a number 3 lake near bottleneck, I've seen what look to be some straight lines of claypits, I've also noticed some crop distribution patterns that look a little as though jorb has seen a forest that looks a little like a cellular beasty and decided to give it eyes...[/quote]

The miracle of the human mind; finding faces in noise...
jorb wrote:I suggest you pack your inventories with metal. Mines will not be as abundant in the world to come.
Oh snap.
I will have to get my mining team working harder.
Surprise.
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Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: New Map Time?

Post by Ferinex »

How many coins can you fit into a single inventory slot? I was under the impression it was unlimited; but I have only ever carried 50 steel coins at once. If it is unlimited, why not turn all of your metal into coinage and pack it all into one-three inventory slot(s) before the change? This would save room for other things you want to bring :P
i guess they never miss huh
Malicus
Posts: 333
Joined: Sat May 30, 2009 5:01 am

Re: New Map Time?

Post by Malicus »

Coins only stack to 100.
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: New Map Time?

Post by theTrav »

Peter wrote:The miracle of the human mind; finding faces in noise...
Image
moonshield
Posts: 113
Joined: Fri May 29, 2009 2:55 pm

Re: New Map Time?

Post by moonshield »

The sea in the southeast reminds me of n.. (missing an arm tho)
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zdazzle
Posts: 79
Joined: Fri Jun 12, 2009 10:43 pm

Re: New Map Time?

Post by zdazzle »

So we get to keep stats and skills for the next world?

Or only inventory?
Rift
Posts: 683
Joined: Mon Jun 01, 2009 1:34 am

Re: New Map Time?

Post by Rift »

you keep everything you have in inventory, equipped, stats, and skills.
Atleast thats what lothar said was highly likely.
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: New Map Time?

Post by Potjeh »

Now I'm anxious to lose all my work and move on to the next world.

Anyway, an idea for developers to consider: make the new world Schwarzwald-esque, ie one huge forest except for mountain peaks, rivers and lakes. It'd fit the setting just fine, as one huge forest is the natural state of Europe. Also, make trees radiate wilderness, same way as hearths radiate civilization.
Image Bottleneck
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Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: New Map Time?

Post by Jfloyd »

Potjeh wrote:Now I'm anxious to lose all my work and move on to the next world.

Anyway, an idea for developers to consider: make the new world Schwarzwald-esque, ie one huge forest except for mountain peaks, rivers and lakes. It'd fit the setting just fine, as one huge forest is the natural state of Europe. Also, make trees radiate wilderness, same way as hearths radiate civilization.
A dynamic map would be nice too. As you chop down trees the green area shrinks and is replaced with white. Same with planting grass on desert.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.

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