Explosives to make mining more fun and efficient

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Explosives to make mining more fun and efficient

Post by LadyV »

Xcom wrote:It would have been interesting to find more then just ores and Qnodes in the mines. Coal, sulfur veins and interesting gems would add some flavor to mining honestly. Explosives might come off a bit out of place, but then it wouldn't hurt to have something new and different around.
I like this idea.
User avatar
Massa
Posts: 1747
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Explosives to make mining more fun and efficient

Post by Massa »

your ideas are all fucking awful
ImageImage
ass blast USA
kret1027
Posts: 5
Joined: Sun Jun 09, 2013 1:56 am

Re: Explosives to make mining more fun and efficient

Post by kret1027 »

OH THERE YOU GO... WE COULD ALSO FIX MM BY ADDING RIFFLE AND CANNON
kret1027
Posts: 5
Joined: Sun Jun 09, 2013 1:56 am

Re: Explosives to make mining more fun and efficient

Post by kret1027 »

Lets have dynamite for the mine but use ram for brick wall MAKE SENSE :D
lukepop
Posts: 28
Joined: Sat Oct 12, 2013 12:59 pm

Re: Explosives to make mining more fun and efficient

Post by lukepop »

I thought it was viking.
User avatar
Cajoes
Posts: 682
Joined: Sat Jul 11, 2009 2:04 am

Re: Explosives to make mining more fun and efficient

Post by Cajoes »

Generic early iron age baltic low-grade fantasy setting actually...

Why not start camp-fires along the cavern walls until they glow with heat, then quickly douse them with water buckets to weaken or even crack the rock... It's how they usually went about it in this era.
Bossy
Posts: 146
Joined: Fri Mar 09, 2012 10:16 pm

Re: Explosives to make mining more fun and efficient

Post by Bossy »

Xcom wrote:It would have been interesting to find more then just ores and Qnodes in the mines. Coal, sulfur veins and interesting gems would add some flavor to mining honestly. Explosives might come off a bit out of place, but then it wouldn't hurt to have something new and different around.
Diamonds ? :oops:
User avatar
LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Explosives to make mining more fun and efficient

Post by LadyV »

Cajoes wrote:Generic early iron age baltic low-grade fantasy setting actually...

Why not start camp-fires along the cavern walls until they glow with heat, then quickly douse them with water buckets to weaken or even crack the rock... It's how they usually went about it in this era.
The new world plants place it shortly after colonization. However i do like your suggestion with mining it is accurate.
User avatar
dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: Explosives to make mining more fun and efficient

Post by dagrimreefah »

This idea is so fucking stupid on so many levels.
User avatar
Cajoes
Posts: 682
Joined: Sat Jul 11, 2009 2:04 am

Re: Explosives to make mining more fun and efficient

Post by Cajoes »

LadyV wrote:
Cajoes wrote:Generic early iron age baltic low-grade fantasy setting actually...

Why not start camp-fires along the cavern walls until they glow with heat, then quickly douse them with water buckets to weaken or even crack the rock... It's how they usually went about it in this era.
The new world plants place it shortly after colonization. However i do like your suggestion with mining it is accurate.
Ancient egyptians had access to tobacco. So I would place it roughly between "dawn of civilization" and "Ragnar Lodbrook Tours Paris".
I do believe I read a article on Roman gold mining... At least where clay-rich areas were concerned, they'd just divert a river into a shaft and rip the mountain in two. (It was a bit more complicated than that, but basicly.) I doubt the haven engine could support such whimsical geologic deformation though. And it's Haven & Hearth, not Lead Cups & Aqueducts.

Explosives are a ridiculous idea. If only because it would make even brick walls woefully inadequate defensive measures.

Return to “Critique & Ideas”