Just a few ideas from the top of my head:
Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.
Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.
Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.
I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.
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SovietUnion
- Posts: 266
- Joined: Mon Mar 12, 2012 4:42 am
- Location: Brno, Czech Republic
Re: The Ghost of Christmas Future
Notable characters: Cpt. Danko, Kng. Danko
LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)
"Not really. But meh.. who needs proper communication anyways"
LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)
"Not really. But meh.. who needs proper communication anyways"
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: The Ghost of Christmas Future
Yeah because they would make a new forum if they changed 1 letter in the name...?Tonkyhonk wrote:hafen is just a codename for the project. it is still haven and hearth.Potjeh wrote:We're all forgetting the most important question - will Hafen use these same forums? I grinded my post count so hard, I don't want to start over from 0.
Good idea, I don't think it has been suggested yet.SovietUnion wrote:Just a few ideas from the top of my head:
Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.
Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.
Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.
I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.
Jalpha wrote:I believe in my interpretation of things.
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Dzedajus
- Posts: 1099
- Joined: Sat Feb 05, 2011 9:08 pm
Re: The Ghost of Christmas Future
Anything but dogs that help in combat, imagine koreans with their botted dogs.
For the sake of pissing off retarded forum lurkers Jorb will do anything.
For the sake of pissing off retarded forum lurkers Jorb will do anything.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: The Ghost of Christmas Future
Stone walls and wolves, a gazillion times.NOOBY93 wrote:Good idea, I don't think it has been suggested yet.SovietUnion wrote:Just a few ideas from the top of my head:
Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.
Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.
Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.
I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.
factnfiction101 wrote:^I agree with this guy.
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: The Ghost of Christmas Future
I think the current, common sense name is Haven & Hearth 2.0.......Potjeh wrote:We're all forgetting the most important question - will Hafen use these same forums? I grinded my post count so hard, I don't want to start over from 0.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: The Ghost of Christmas Future
Sarcasm indeed isn't easy to express on the internet. Anyway, I was being sarcastic.Sarge wrote:Stone walls and wolves, a gazillion times.NOOBY93 wrote:Good idea, I don't think it has been suggested yet.SovietUnion wrote:Just a few ideas from the top of my head:
Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.
Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.
Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.
I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.
Jalpha wrote:I believe in my interpretation of things.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: The Ghost of Christmas Future
It's particularly tough to pick up when you quote a section that contains suggestions made before as well as never before.NOOBY93 wrote:Sarcasm indeed isn't easy to express on the internet. Anyway, I was being sarcastic.
factnfiction101 wrote:^I agree with this guy.
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: The Ghost of Christmas Future
I'd like to see these things fixed plz idiot mods.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: The Ghost of Christmas Future
Ah, the swimming part. You're right.Sarge wrote:It's particularly tough to pick up when you quote a section that contains suggestions made before as well as never before.NOOBY93 wrote:Sarcasm indeed isn't easy to express on the internet. Anyway, I was being sarcastic.
Jalpha wrote:I believe in my interpretation of things.
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Vaku
- Posts: 427
- Joined: Fri Aug 26, 2011 7:03 am
Re: The Ghost of Christmas Future
I think the current workaround for Salem is just to raise the gamma levels. Makes most things fade out and become ugly, but ultimately, you can see without any ingame cost.Lunarius_Haberdash wrote: See, the thing is, I *LIKE* our current night , I just wish it wasn't able to be circumvented quite so simply. World 3 I had a policy of always having the roads around our villages lit with torches. Had a group of people who's entire job was being torch-lighters, they'd make them from cast-off linen and set the roads, and light them. Made things quite pretty.
Smell of Arrogance