The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.
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SovietUnion
Posts: 266
Joined: Mon Mar 12, 2012 4:42 am
Location: Brno, Czech Republic

Re: The Ghost of Christmas Future

Post by SovietUnion »

Just a few ideas from the top of my head:

Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.

Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.

Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.

I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.
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NOOBY93
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Joined: Tue Aug 09, 2011 1:12 pm

Re: The Ghost of Christmas Future

Post by NOOBY93 »

Tonkyhonk wrote:
Potjeh wrote:We're all forgetting the most important question - will Hafen use these same forums? I grinded my post count so hard, I don't want to start over from 0.
hafen is just a codename for the project. it is still haven and hearth.
Yeah because they would make a new forum if they changed 1 letter in the name...?
SovietUnion wrote:Just a few ideas from the top of my head:

Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.

Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.

Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.

I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.
Good idea, I don't think it has been suggested yet.
Jalpha wrote:I believe in my interpretation of things.
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Dzedajus
Posts: 1099
Joined: Sat Feb 05, 2011 9:08 pm

Re: The Ghost of Christmas Future

Post by Dzedajus »

Anything but dogs that help in combat, imagine koreans with their botted dogs.

For the sake of pissing off retarded forum lurkers Jorb will do anything.
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Sarge
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: The Ghost of Christmas Future

Post by Sarge »

NOOBY93 wrote:
SovietUnion wrote:Just a few ideas from the top of my head:

Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.

Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.

Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.

I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.
Good idea, I don't think it has been suggested yet.
Stone walls and wolves, a gazillion times.
factnfiction101 wrote:^I agree with this guy.
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painhertz
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Re: The Ghost of Christmas Future

Post by painhertz »

Potjeh wrote:We're all forgetting the most important question - will Hafen use these same forums? I grinded my post count so hard, I don't want to start over from 0.
I think the current, common sense name is Haven & Hearth 2.0.......
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: The Ghost of Christmas Future

Post by NOOBY93 »

Sarge wrote:
NOOBY93 wrote:
SovietUnion wrote:Just a few ideas from the top of my head:

Stone walls
Something between pali and brick. Will need lots of stone and common metal for corner posts. Also, walkable thicker walls if 2 or more layers thick. This should be possible in the new system and an accuracy bonus when shooting from walls.

Wolves
Standard inventory of the center and northern European forests. Tamed into dogs which can be used for territory / claim defense from small raiders or griefers. Would act in combat like a bit weaker bear. Stats depend on quality.

Swimming styles
Swimming is a pain in the ass for noobs and also sometimes for experienced people. I would suggest more skills / styles regarding swimming to make it less restraining. For example have a backstroke or breaststroke swimming for slower but less stamina consuming swimming and a butterfly stroke for quick and fast swimming, but highly stamina consuming.

I know new features like this are not that important at the moment. But if there is a possibility for them to be implemented in the future, that would be great.
Good idea, I don't think it has been suggested yet.
Stone walls and wolves, a gazillion times.
Sarcasm indeed isn't easy to express on the internet. Anyway, I was being sarcastic.
Jalpha wrote:I believe in my interpretation of things.
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Sarge
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Joined: Fri Oct 09, 2009 3:41 am

Re: The Ghost of Christmas Future

Post by Sarge »

NOOBY93 wrote:Sarcasm indeed isn't easy to express on the internet. Anyway, I was being sarcastic.
It's particularly tough to pick up when you quote a section that contains suggestions made before as well as never before.
factnfiction101 wrote:^I agree with this guy.
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ArvinJA
Posts: 1255
Joined: Sun Mar 20, 2011 1:02 pm
Location: Sweden

Re: The Ghost of Christmas Future

Post by ArvinJA »

The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: The Ghost of Christmas Future

Post by NOOBY93 »

Sarge wrote:
NOOBY93 wrote:Sarcasm indeed isn't easy to express on the internet. Anyway, I was being sarcastic.
It's particularly tough to pick up when you quote a section that contains suggestions made before as well as never before.
Ah, the swimming part. You're right.
Jalpha wrote:I believe in my interpretation of things.
Vaku
Posts: 427
Joined: Fri Aug 26, 2011 7:03 am

Re: The Ghost of Christmas Future

Post by Vaku »

Lunarius_Haberdash wrote: See, the thing is, I *LIKE* our current night , I just wish it wasn't able to be circumvented quite so simply. World 3 I had a policy of always having the roads around our villages lit with torches. Had a group of people who's entire job was being torch-lighters, they'd make them from cast-off linen and set the roads, and light them. Made things quite pretty.
I think the current workaround for Salem is just to raise the gamma levels. Makes most things fade out and become ugly, but ultimately, you can see without any ingame cost.
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