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Welcome
This is where you can begin the naturalization process of becoming a citizen of the Edelreich, or in other actions, enter your entire village into the union of the Edelreich.
As for villages entering into the Edelreich, this is done by way of the Lawspeaker. It would be very keen of you to look over the Constitution of the Edelreich, as you and three other village members will have an integral role in duties outlined within the constitution.
Does Your Playstyle Look Promising in the Edelreich?
Explore the interests described below to see if you would like life in the Edelreich.

You prefer your tranquil hermitage over the life of a bustling village, but still you desire the security and companionship a large community can offer.
Hermits interested in the Edelreich are able to petition for their hermitage to become an outpost of the Union.
The Pros for Hermits who join the Edelreich:
Hermits spend nothing to join.
Hermits retain all of their posessions.
Hermits’ hermitages remain outside village jurisdiction.
Hermits are protected by federal laws.
Hermits may request a Crossroad Tower to be built on their property for quick military response.
Hermits may request that new and current citizens be introduced to their hermitage for purposes of developing the hermitage into a village or into a fort.
The Cons for Hermits who join the Edelreich:
Hermits’ Village Idols do not give them representation in Congress, but a Hermit may at any time begin the process to make their hermitage into a village recognized by the Edelreich.
*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.
Hermits interested in the Edelreich are able to petition for their hermitage to become an outpost of the Union.
The Pros for Hermits who join the Edelreich:






The Cons for Hermits who join the Edelreich:

*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.

You seek to be a fighter with purpose that the Hearthlands have otherwise failed to provide.
A hearthling interested in the Edelreich may petition to become part of the Edelreich’s military, to uphold the codified laws of the union and defend the hearthling life that is held so dear—for when diplomacy fails, you march in to restore order.
The Pros for becoming a soldier of the Edelreich:
Soldiers duties are varied and interesting, revolving around crimes done within the Edelreich and to the Edelreich.
Soldiers, however enforcing laws, do not need an intimate understanding of the law, depending on their rank, and legal orders from village Chieftains.
Soldiers will be actively on the move, travelling to villages that need reinforced security, and when not in motion, soldiers will be able to rest in any number of the forts recognized by the Edelreich.
The Cons for becoming a soldier of the Edelreich:
Soldiers put their lives at risk.
Soldiers are held to higher standards.
*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.
A hearthling interested in the Edelreich may petition to become part of the Edelreich’s military, to uphold the codified laws of the union and defend the hearthling life that is held so dear—for when diplomacy fails, you march in to restore order.
The Pros for becoming a soldier of the Edelreich:



The Cons for becoming a soldier of the Edelreich:


*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.

There is something so satisfying about watching the food you grow become the life-sustaining meals of hundreds. From the expectant cow to the hungry-hungry silkworm, you know what it takes to bring life into the world and keep it.
A hearthling passionate about agriculture, from seed to table or from cow to calf—if he or she is interested in the Edelreich, they need only apply for citizenship.
The Pros for joining as a farmer of the Edelreich:
Farmers keep the village life in motion.
Farmers may serve as a cook at a fort of the Edelreich.
The Cons for joining as a farmer of the Edelreich:
None.
*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.
A hearthling passionate about agriculture, from seed to table or from cow to calf—if he or she is interested in the Edelreich, they need only apply for citizenship.
The Pros for joining as a farmer of the Edelreich:


The Cons for joining as a farmer of the Edelreich:

*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.

You are the backbone of industry. You create great halls beneath the Hearthlands, and can make unattractive rocks into the most appealing jewelry. The others may not see it, but your work has excelled the Hearthlands into a golden age.
A hearthling who prefers the weaving caves beneath the surface, who has stories of seeing trolls of mammoth proportion, could find life within the Edelreich to be very satisfying. They need only apply for citizenship.
The Pros to becoming a laborer of the Edelreich:
Laborers move mountains and make them into components for great cities.
Laborers find incredible wealth for actively working.
Laborers may serve as an armorer at a fort of the Edelreich.
The Cons to becoming a laborer of the Edelreich:
None.
*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.
A hearthling who prefers the weaving caves beneath the surface, who has stories of seeing trolls of mammoth proportion, could find life within the Edelreich to be very satisfying. They need only apply for citizenship.
The Pros to becoming a laborer of the Edelreich:



The Cons to becoming a laborer of the Edelreich:

*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.

You are comfortable with mediating disputes or even getting into disputes to protect and to gain for your village. Through your conversations you can begin a war or stop it. Your feats of diplomacy are your greatest strength as a hearthling, and all you need is the correct platform to shape the politics of the Hearthlands.
A Lawspeaker can petition for his or her village to be admitted into the Edelreich, where then the same village’s Chieftain and Hirdsmen may fill important roles within the government of the Edelreich. Moreover, any Hearthling within the Edelreich may begin the steps to aspire to a political role.
The Pros to becoming a politician in the Edelreich:
Politicians possess special correspondence with villages throughout the union.
Politicians, through collaboration, may decide on laws to benefit their village.
Each role, from Hirdsman to Sovereign, serve a special duty.
Politicians, through collaboration, may rewrite the laws of the Edelreich.
Politicians may resign their position at any time, where another hearthling, through a local vote, may step into that position.
Politicians, as new citizens and without a village, may be given correspondence with a Hermit for the purposes of converting the hermitage into a village.
The Cons to becoming a politician in the Edelreich:
Politicians require an intimate understanding of the codified laws of the Edelreich.
*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.
A Lawspeaker can petition for his or her village to be admitted into the Edelreich, where then the same village’s Chieftain and Hirdsmen may fill important roles within the government of the Edelreich. Moreover, any Hearthling within the Edelreich may begin the steps to aspire to a political role.
The Pros to becoming a politician in the Edelreich:






The Cons to becoming a politician in the Edelreich:

*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.
The Life in a Village
Villages are the bustling centers of hearthling activity. From commerce in the morning to the social gatherings at night, it can all be found in a village. These locations tend to be very laid back, and their inclusiveness and standards of living have allowed them to become the most populous locales within the entire Union.
May Appeal To
Casual Players
Social Players
Hardcore Players
Politician Playstyle
Industrialist Playstyle
May Appeal To





The Life in a Fort
Fort living requires a discipline which is not unusual to the most hardworking of hearthlings, or to hearthlings eager to learn a thing or two about their craft, from farming practices to combat technique. The entire fort is arranged in the fashion of the Edelreich Military, where Barracks exist for living spaces instead of neighborhoods, and instead of private gardens, maintained independently, there are large protected fields for the growth of basic foodstuffs used in the fort and at times delivered within a relief package to a Hermitage, or more direly, to a Village in famine.
The head of all forts is the Sovereign of the Edelreich, and more immediately in command is the Fort Lawspeaker, to whom the Sovereign maintains direct contact. Running things for the Fort Lawspeaker is the Fort Chieftain, then for him or her, the Fort Huascars. Receiving orders from the Fort Huascars are the Fort Sergeants, who are the last of rank allowed to give orders. Soldiers are the rank beneath Fort Sergeants, and make the base of the entire Edelreich military, and may earn their way from being a recruit, to the position of Fort Lawspeaker with their own detachment.
Forts and villages go hand in hand, and it is not unusual for a fort to be established close to a village with a road intact, allowing soldiers the mobility to maintain their home in a village, and still fulfill their duties in a fort.
May Appeal To
Hardcore Players (Min-Maxers)
Action-Oriented Players
Soldier Playstyle
Farmer Playstyle
The head of all forts is the Sovereign of the Edelreich, and more immediately in command is the Fort Lawspeaker, to whom the Sovereign maintains direct contact. Running things for the Fort Lawspeaker is the Fort Chieftain, then for him or her, the Fort Huascars. Receiving orders from the Fort Huascars are the Fort Sergeants, who are the last of rank allowed to give orders. Soldiers are the rank beneath Fort Sergeants, and make the base of the entire Edelreich military, and may earn their way from being a recruit, to the position of Fort Lawspeaker with their own detachment.
Forts and villages go hand in hand, and it is not unusual for a fort to be established close to a village with a road intact, allowing soldiers the mobility to maintain their home in a village, and still fulfill their duties in a fort.
May Appeal To




The Life in a Hermitage
A Hermitage in the Edelreich is nearly similar to a Hermitage existing outside the Edelreich, except that Hermitages in the Edelreich benefit from all the opportunities and protections found, when naturalized as a citizen of the Union. Life independent of the villages is often peaceful, and idyllic, including the vast expanse of land to oneself and his or her property. However, when life alone may become challenging, dangerous or boring, Hermits within the Union may appeal to their government for aid and access.
Some of the perks may include the receiving of Relief Packages, which more often than not include basic foodstuffs. Separately, Hermits may make a request for a Crossroad Tower for quick military response, and through some basic screening, when a Hermit is feeling social, he or she may even obtain the access of a crossroad to Edelheim.
May Appeal To
Hermit Playstyle
Casual Players
Hardcore Players
Some of the perks may include the receiving of Relief Packages, which more often than not include basic foodstuffs. Separately, Hermits may make a request for a Crossroad Tower for quick military response, and through some basic screening, when a Hermit is feeling social, he or she may even obtain the access of a crossroad to Edelheim.
May Appeal To



The Edelreich Arena Project
The Edelreich seeks to enrich the entire Hearthlands with valuable fun from arena games! Joining the Edelreich means that you will be close to the action in creating a splendid a arena that will give reason to visit daily. Build an economy around entertainment and see what the Edelreich is all about.
