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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: The Ghost of Christmas Future
AAlex wrote:cum bak Ladyguu
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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carrbor
- Posts: 2
- Joined: Fri Apr 15, 2011 8:31 pm
Re: The Ghost of Christmas Future
Would it be free to play game? If so, maybe it's good idea to open source code? In this case anyone can contribute.
Good example https://github.com/CleverRaven/Cataclysm-DDA Almost 200 contributors.
It would be great to have official opensource client ( and hopefully backend).
Good example https://github.com/CleverRaven/Cataclysm-DDA Almost 200 contributors.
It would be great to have official opensource client ( and hopefully backend).
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: The Ghost of Christmas Future
The client is already officially open-source. But they will never make the server open-source.carrbor wrote:Would it be free to play game? If so, maybe it's good idea to open source code? In this case anyone can contribute.
Good example https://github.com/CleverRaven/Cataclysm-DDA Almost 200 contributors.
It would be great to have official opensource client ( and hopefully backend).
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: The Ghost of Christmas Future
It's called an alt. You describe these characters to your alt. If you die, the process is reversable. Damn, there's that alt thing again...parisparis wrote:All i want is my kin list not to be gone when i die. Dying is 'OK' you can get over it , but seeing that you just lost all your friends - sucks.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: The Ghost of Christmas Future
Yeah dude, so please don't promote broken shit as bandaidsMagicManICT wrote:It's called an alt. You describe these characters to your alt. If you die, the process is reversable. Damn, there's that alt thing again...parisparis wrote:All i want is my kin list not to be gone when i die. Dying is 'OK' you can get over it , but seeing that you just lost all your friends - sucks.
factnfiction101 wrote:^I agree with this guy.
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: The Ghost of Christmas Future
That reminds me of this one time i sliced my arm open on some glass, but I had no first aid shit, so I had to use one of my girlfriend's maxi-pads and some duct tape to dress the wound. Worked like a charm.Sarge wrote: Yeah dude, so please don't promote broken shit as bandaids
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: The Ghost of Christmas Future
dagrimreefah wrote:That reminds me of this one time i sliced my arm open on some glass, but I had no first aid shit, so I had to use one of my girlfriend's maxi-pads and some duct tape to dress the wound. Worked like a charm.Sarge wrote: Yeah dude, so please don't promote broken shit as bandaids
factnfiction101 wrote:^I agree with this guy.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: The Ghost of Christmas Future
Not sure if you're saying the alt thing is broken (my opinion) or not retaining your kin list (also broken in my opinion).Sarge wrote:Yeah dude, so please don't promote broken shit as bandaidsMagicManICT wrote:It's called an alt. You describe these characters to your alt. If you die, the process is reversable. Damn, there's that alt thing again...parisparis wrote:All i want is my kin list not to be gone when i die. Dying is 'OK' you can get over it , but seeing that you just lost all your friends - sucks.
Really should be a list of those that are your "friends" you've gotten to know and could be associated to the account via some "ritual" (something to do with all that numen?) and those you have merely memorized and should rightfully be wiped when a character dies.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: The Ghost of Christmas Future
I am saying that, imo, any form of dependability or any mechanic or function that promotes the necessity of alt existence in its entirety, is flawed, with the exception perhaps of build diversity (e.g. fighter, crafter, etc.) Anything that requires you to, or makes it better for you to have an alt, is broken and requires fixing.
So, in this example, it is currently possible to 'transfer' your alt's kin list to your new or Einher'ed character. But saying, "Hey, maintain a duplicate kin list on an alt so that you can 'transfer' it to your new or Einher'ed toon" is not a solution, it's a Band-Aid. A solution is making it so that you are not dependant on an alt to maintain a kin list but rather that your kin list is never lost, e.g. fix it so that your kin list is tied to your account rather than a character.
That said, it of course makes it clear (as I have already done) that I don't believe you should lose any kins when a character dies.
I am curious as to your "rightfully" statement, as I can't think of a single reasonable reason, never mind a rightful one, for you to lose your kin list on death.
So, in this example, it is currently possible to 'transfer' your alt's kin list to your new or Einher'ed character. But saying, "Hey, maintain a duplicate kin list on an alt so that you can 'transfer' it to your new or Einher'ed toon" is not a solution, it's a Band-Aid. A solution is making it so that you are not dependant on an alt to maintain a kin list but rather that your kin list is never lost, e.g. fix it so that your kin list is tied to your account rather than a character.
That said, it of course makes it clear (as I have already done) that I don't believe you should lose any kins when a character dies.
I am curious as to your "rightfully" statement, as I can't think of a single reasonable reason, never mind a rightful one, for you to lose your kin list on death.
factnfiction101 wrote:^I agree with this guy.