Belt Ideas - Condensed?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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loftar
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Re: Belt Ideas - Condensed?

Post by loftar »

theTrav wrote:there's a school of thought which has achieved reasonable traction that feels that comments in code is generally a bad thing, as it is typically outdated as soon as you've written it, and often a sign that your code is not as simple/straightforward as it could be
While I do, generally, agree with that line of thought, and also think that code is generally much easier to read than natural language for the purpose of understanding a program, I don't think that it should be denied that the client code isn't all too pretty. :)

Truth be told, I don't very much enjoy writing on the client. It's Java, and it's UI, so I've mostly used brute force to get my will through.
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Killface
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Re: Belt Ideas - Condensed?

Post by Killface »

Bumpbump
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Killface
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Re: Belt Ideas - Condensed?

Post by Killface »

Still a great idea, fuck all of you forever.
Jackard wrote:kvc has eleven secret herbs and spices
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the_portals
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Re: Belt Ideas - Condensed?

Post by the_portals »

OHHH YEAHHHH!

that is the sound of someone making the MACHO MAN BELT

Raise strength, charisma, and constitution.
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FLO
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Re: Belt Ideas - Condensed?

Post by FLO »

count me in bitches
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Lord_of_War
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Re: Belt Ideas - Condensed?

Post by Lord_of_War »

loftar wrote:
Lothaudus wrote:Image Image
Yeah. It's been suggested before, and I'm not entirely unconvinced. I'll keep thinking about it.
Potjeh wrote:I also want to glue all my drink containers to their inventory slots, because it's annoying how my water flask always transfers when I use the mouse wheel.
I know, it's horribly annoying. I've just no clue what would constitute a good UI to fix it. Lothaudus' idea might work, but I don't really find it general enough.
Instead of equipping to inventory why not add more slots to the equipment screen. Perhaps make the head view larger and cover the whole body but leave it top left and remove it from equipment screen. It would certainly remove the tedium of reequipping items. Or maybe something like a wardrobe. Putting a timer would remove the immediacy of changing load outs. But that's just my 2cents. Anything would help
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Re: Belt Ideas - Condensed?

Post by borka »

imagine backpack, sacks and merchrobe plus belt files in one window :roll: can't see where i move or what i do ...
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Lord_of_War
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Re: Belt Ideas - Condensed?

Post by Lord_of_War »

borka wrote:imagine backpack, sacks and merchrobe plus belt files in one window :roll: can't see where i move or what i do ...
Buy a 4k monitor silly
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Re: Belt Ideas - Condensed?

Post by borka »

default client with a 4K monitor ... sure thing Fritz ;) (guess i'd better save some cash and go for an Occulus Rift and pay the Rift Dev residing in my next city to fix it for me to run HnH and donate the rest to jorb'n'Loftar ...)

Personally i wouldn't care - i'd recode the UI to my needs ... the point is you'd have to care about those too that can't (won't) afford high q equipment or have not much technical understanding if you're looking for a player base ...


While i think extra belts with own interface are a good idea...
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Re: Belt Ideas - Condensed?

Post by Lord_of_War »

borka wrote: While i think extra belts with own interface are a good idea...
That's all that's important lol. And first person to call me fritz :)
The 4k monitors that are out now are shit too. Cant even handle 4k at 60fps
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
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