trees

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: trees

Post by jorb »

The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Neruz
Posts: 133
Joined: Sun Dec 20, 2009 12:23 am

Re: trees

Post by Neruz »

jorb wrote:The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.
Amen to that.
User avatar
Caradon
Posts: 347
Joined: Tue Jul 28, 2009 6:10 pm

Re: trees

Post by Caradon »

Look dude, There's really only one way to allow noobs to access trees readily because Jorb and Loftar haven't yet created mystical Glades. Which would basically be, a few trees near to the ring of brodgar that grow exponentially, and have ZILCH, ZERO, NADDA quality. just for basic wood, An unlimited source of wood for noobs. and an apple tree that can never be claimed, cutdown, or destroyed.

I believe these should be crucial to the immediate grid surrounding the ring of brodgar, or any ring in the future.

Sure it is technically abuse but look at it this way. Brodgar cant get much worse than it is now, part of what made it hellish are assholes deliberately destroying wood and not actually using it.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
User avatar
Caradon
Posts: 347
Joined: Tue Jul 28, 2009 6:10 pm

Re: trees

Post by Caradon »

jorb wrote:The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.
You know what would suck worse than a centralized spawn point? Player pregnancy and mating, creating infants and toddler players that inherit attributes of their characters, bots so to speak, that increase their skills and abilities with chores they are set to do. That would completely RUIN the game and make worrying about centralized spawning a thing of the past!

Oh god the horror! Inheriting skills would actually make sense!
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
User avatar
Fluffy
Posts: 363
Joined: Wed Aug 12, 2009 5:16 am

Re: trees

Post by Fluffy »

Jorb, even with multiple spawn points eventually they'll ALL be like the Ring of Brodgar. That just makes it even worse on the map :(
Your ad here
User avatar
kedrigh
Posts: 111
Joined: Sun Nov 01, 2009 5:06 am

Re: trees

Post by kedrigh »

jorb wrote:The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.
i think the problem is more that it is such a bother to replant trees and that they do not regrow naturally.
as is stumps are fairly worthless, so why not just have new q10 trees grow out of stumps?
I have rules. I never eat children.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: trees

Post by Jackard »

Caradon wrote:
jorb wrote:The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.
You know what would suck worse than a centralized spawn point? Player pregnancy and mating, creating infants and toddler players that inherit attributes of their characters, bots so to speak, that increase their skills and abilities with chores they are set to do. That would completely RUIN the game and make worrying about centralized spawning a thing of the past! Oh god the horror! Inheriting skills would actually make sense!
raephire spotted
User avatar
Chakravanti
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: trees

Post by Chakravanti »

jorb wrote:The problem is *obviously* not that people own trees, but that a centralized spawn-point sucks.
And lack of definable village permissions on a per authority object basis.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
kidrockfan12
Posts: 20
Joined: Wed Jul 22, 2009 3:10 am

Re: trees

Post by kidrockfan12 »

all you people are getting off topic. one of these ideas were good. get a tree thats an infinite source of apples and branches and bark. but it cant be cut down. if you do that the game would be so much easier.
If it looks good, you'll see it. If it sounds good you'll here it. If it's marketed right you'll buy it. But if it's real..... you'll feel it. - Kid Rock
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: trees

Post by Jackard »

the world tree, the tree of life

sounds like it'd fit the setting yes?

Return to “Critique & Ideas”