Anemone Client
Moderator: Phades
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
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Chemox
- Posts: 17
- Joined: Fri Dec 30, 2011 2:27 am
Re: Anemone Client
When one of my alts die due to a boar or something else my client auto shutsdown. (Normal client behaviour)
This should be changed to just logging out the session the alt is on instead of killing the total client.
The other characters are locked out for being already logged in whenever this happens so its a bit annoying me
This should be changed to just logging out the session the alt is on instead of killing the total client.
The other characters are locked out for being already logged in whenever this happens so its a bit annoying me
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MorteEjdzej
- Posts: 12
- Joined: Sat Jan 18, 2014 7:52 pm
Re: Anemone Client
Robben, how to make alarm when i see strangers on ender client?
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Anemone Client
Mortje it's romovs not Robben who codes Anemone 
look here how it's done
https://github.com/romovs/Haven-and-Hearth-Client/
but be aware of:
So i guess even with putting Groovy Maid on Ender you won't be able to do it anyways and just have to use Anemone if you want that feature ...
look here how it's done
https://github.com/romovs/Haven-and-Hearth-Client/
but be aware of:
romovs wrote:NOTES: Due to some stuff that relies on changes made both to Groovy Maid and the client code base, the Groovy Maid engine cannot be extracted and used with other clients as was possible with the original one.
Also old Groovy Maid scripts which made use of Meter event mechanism will need to be adapted to the new API.
So i guess even with putting Groovy Maid on Ender you won't be able to do it anyways and just have to use Anemone if you want that feature ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Anemone Client
Bugfix update:
- Belts on a freshly made char weren't working without re-log.
- Character death in multisession mode would crash the client.
- Belts on a freshly made char weren't working without re-log.
- Character death in multisession mode would crash the client.
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Anemone Client
Update.
Added geolocation.
It allows finding your current location on the world map.
You'll need to position your char next to a river and then click the grayish icon on the minimap panel.
It's important that there is a river in the same map grid as char is standing in. e.g. :
The recognition is not perfect and may sometimes give wrong results. Try geolocating from a different map grid if you are getting wrong location.
Also if you are getting "This location doesn't seem to have been mapped yet" then the location is not on the world map yet. Try moving a few map grids and retry.
Added geolocation.
It allows finding your current location on the world map.
You'll need to position your char next to a river and then click the grayish icon on the minimap panel.
It's important that there is a river in the same map grid as char is standing in. e.g. :
The recognition is not perfect and may sometimes give wrong results. Try geolocating from a different map grid if you are getting wrong location.
Also if you are getting "This location doesn't seem to have been mapped yet" then the location is not on the world map yet. Try moving a few map grids and retry.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Anemone Client
awesome coding !
- in 2 of 3 tries i got the right Coords on first attempt
(while i'm not sure if it's good to have that feature in client as it takes away a lot of the experience and Atmosphere for Beginners - experienced players know how to find their Coords in a few minutes anyway)
(while i'm not sure if it's good to have that feature in client as it takes away a lot of the experience and Atmosphere for Beginners - experienced players know how to find their Coords in a few minutes anyway)
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Anemone Client
borka wrote:in 2 of 3 tries i got the right Coords on first attempt
Yep that seems to match my testing results as well.
I believe it could be optimized up to ~98% success rate (actually if the world map had simplified version it would be possible to do a really easy 100% recognition), but oh well, it should be good enough for now.
borka wrote:(while i'm not sure if it's good to have that feature in client as it takes away a lot of the experience and Atmosphere for Beginners - experienced players know how to find their Coords in a few minutes anyway)
I agree, it falls into same category as night-vision I suppose..
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Matheusmk
- Posts: 114
- Joined: Sun Feb 24, 2013 1:17 am
Re: Anemone Client
Sometimes when i aggro something, it crashes. What i do?