you know, they talked about having a little question mark pop up over things that your character is "curious" about as part of their "quest" system, which i think would solve this better than changing the permanent look of the runestones.Nogetsu wrote:Personally I would love Jorb to draw us up something like this...
And replace all the runestones at Novigard with that kinda Runestone...
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Starting Zone Idea
-
kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Starting Zone Idea
why do devs have to maintain it? sandbox calls for players!GrimReaper wrote:Nogetsu i know you mean well but as i said before this is something that should not be controlled by a player in game. The starting zone should be maintained by the developers as they will have much more control over it and allow them to place incredible developer only building/items that will stand out so new players will know what to use or read. Simply putting up some rune stones which as said above new players don't know anything about. The fact remains you as a player cannot maintain a well organized starting zone. At any time your starting zone can be raided so all tress within a 50 mile radius will be chopped down and all items destroyed. I know you meant well but Novigard will turn into another Brodgar as new players spawn there.
besides, news really dont read runestones... ive asked several and nobody even thought about clicking on them at all... which is odd, but that just seems to be the case...
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Starting Zone Idea
ive posted this before but there should really be large wooden signs, people are used to seeing and reading those in rpgs
-
Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Starting Zone Idea
I think people should be able to set up their own quest systems.
That'd be a great feature.
Examples:
Someone could set up a starting point for the quest. (Box would pop up, saying that a quest is available).
If the person excepts, a description of what needs to be done is given.
The quest maker could mark certain items for use, such as maybe he wants people to get him butter, and has a special HQ churn he want's used.
The person who took the quest would be given hints on where to go, maybe in the form of thought bubbles.
In the case of Novigrod, runestones could be marked, and given the hint "Maybe I should read these"
That'd be a great feature.
Examples:
Someone could set up a starting point for the quest. (Box would pop up, saying that a quest is available).
If the person excepts, a description of what needs to be done is given.
The quest maker could mark certain items for use, such as maybe he wants people to get him butter, and has a special HQ churn he want's used.
The person who took the quest would be given hints on where to go, maybe in the form of thought bubbles.
In the case of Novigrod, runestones could be marked, and given the hint "Maybe I should read these"
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
-
GrimReaper
- Posts: 98
- Joined: Wed Dec 09, 2009 5:36 am
Re: Starting Zone Idea
Because they need to get more players into the game. A dev can maintain the whole zone much more than a player seeing as they can delete, kill, remove and much more on command.why do devs have to maintain it? sandbox calls for players!
