Project Numen Zero

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sabinati
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Re: Project Numen Zero

Post by sabinati »

loftar coded something in the server that crashes it when items over a certain q are created. you should have aimed lower :lol:

great post, though
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ramones
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Re: Project Numen Zero

Post by ramones »

sabinati, we knew that, thats why we PMed him before we started any extractions, that we will be making it etc etc, just so he doesn't think there will be any way of abusing them (large few pages of explanation went to him). But ohwell, once more we came to a wall of ignorance, sadly for us.
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Projeear
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Re: Project Numen Zero

Post by Projeear »

Can these guys not get a novelty prize, or something?
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Sarge
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Re: Project Numen Zero

Post by Sarge »

Projeear wrote:Can these guys not get a novelty prize, or something?
This is exactly what alpha/beta testing is about. If this doesn't deserve capes, then nothing does.
factnfiction101 wrote:^I agree with this guy.
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ramones
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Re: Project Numen Zero

Post by ramones »

Devs ignore cape requests. I also sent enormous bug/exploit to loftar and he just ignored it (or at least ignored me), and didn't fix it. With it you can rape most of the villages that are on the ground-floor. Literally smashing whole village with ease. But thats another story.
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Sarge
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Re: Project Numen Zero

Post by Sarge »

ramones wrote:Devs ignore cape requests. I also sent enormous bug/exploit to loftar and he just ignored it (or at least ignored me), and didn't fix it. With it you can rape most of the villages that are on the ground-floor. Literally smashing whole village with ease. But thats another story.
:?

Maybe it's because you're black ¦]
factnfiction101 wrote:^I agree with this guy.
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MagicManICT
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Re: Project Numen Zero

Post by MagicManICT »

ghost347 wrote: Having this project go bust on us is almost enough to rage about after the Blood Maze got killed by the world reset and the start of world 7.
Hopefully they'll get settled on one system of doing things with Haven 2.0 so they won't have to do map resets. (If they can come up with some way to avoid ore veins from running dry, the one truly limited resource in this game.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ghost347
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Re: Project Numen Zero

Post by ghost347 »

MagicManICT wrote:
ghost347 wrote: Having this project go bust on us is almost enough to rage about after the Blood Maze got killed by the world reset and the start of world 7.
Hopefully they'll get settled on one system of doing things with Haven 2.0 so they won't have to do map resets. (If they can come up with some way to avoid ore veins from running dry, the one truly limited resource in this game.)

would be nice
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Prowny
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Re: Project Numen Zero

Post by Prowny »

this thread


Image
loftar wrote:The tears in this thread are so delicious
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ginazar
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Re: Project Numen Zero

Post by ginazar »

A +100 thread Xcom, congratz.





PD: and nice experiment.
Image

ramones wrote:When devs are ignoring serious game-breaking bugs and fix something that has nothing to do with anything, where no one can get hurt, something is really wrong in their heads.

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