great post, though
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Project Numen Zero
loftar coded something in the server that crashes it when items over a certain q are created. you should have aimed lower
great post, though
great post, though
-
ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Project Numen Zero
sabinati, we knew that, thats why we PMed him before we started any extractions, that we will be making it etc etc, just so he doesn't think there will be any way of abusing them (large few pages of explanation went to him). But ohwell, once more we came to a wall of ignorance, sadly for us.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
-
Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Project Numen Zero
Can these guys not get a novelty prize, or something?
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
-
Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Project Numen Zero
This is exactly what alpha/beta testing is about. If this doesn't deserve capes, then nothing does.Projeear wrote:Can these guys not get a novelty prize, or something?
factnfiction101 wrote:^I agree with this guy.
-
ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Project Numen Zero
Devs ignore cape requests. I also sent enormous bug/exploit to loftar and he just ignored it (or at least ignored me), and didn't fix it. With it you can rape most of the villages that are on the ground-floor. Literally smashing whole village with ease. But thats another story.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
-
Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Project Numen Zero
ramones wrote:Devs ignore cape requests. I also sent enormous bug/exploit to loftar and he just ignored it (or at least ignored me), and didn't fix it. With it you can rape most of the villages that are on the ground-floor. Literally smashing whole village with ease. But thats another story.
Maybe it's because you're black
factnfiction101 wrote:^I agree with this guy.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Project Numen Zero
Hopefully they'll get settled on one system of doing things with Haven 2.0 so they won't have to do map resets. (If they can come up with some way to avoid ore veins from running dry, the one truly limited resource in this game.)ghost347 wrote: Having this project go bust on us is almost enough to rage about after the Blood Maze got killed by the world reset and the start of world 7.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
ghost347
- Posts: 89
- Joined: Wed May 23, 2012 11:38 am
Re: Project Numen Zero
MagicManICT wrote:Hopefully they'll get settled on one system of doing things with Haven 2.0 so they won't have to do map resets. (If they can come up with some way to avoid ore veins from running dry, the one truly limited resource in this game.)ghost347 wrote: Having this project go bust on us is almost enough to rage about after the Blood Maze got killed by the world reset and the start of world 7.
would be nice
-
Prowny
- Posts: 412
- Joined: Sun Aug 18, 2013 11:59 pm
-
ginazar
- Posts: 101
- Joined: Sat Jan 25, 2014 1:28 am
- Location: The nearby woods to your homie.
Re: Project Numen Zero
A +100 thread Xcom, congratz.
PD: and nice experiment.
PD: and nice experiment.

