Apoc Lite

Forum for alternative clients, mods & discussions on the same.

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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Modding the Ender client

Post by borka »

No - what for?

client-res.jar contains the res files for Ender client which is the base for Xcoms haven.rar which contains a haven.jar and a res folder - so you have haven-res.jar, Ender client-res.jar and Xcoms res folder for res files

you might exchange Enders haven-res.jar with mvguliks compilation haven-res.jar (to have all known res files and to avoid "resource can't be downloaded" errors)
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Dzedajus
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Joined: Sat Feb 05, 2011 9:08 pm

Re: Modding the Ender client

Post by Dzedajus »

but i did replace haven-res.jar with a new one and still get those errors or iam just retarded.
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Modding the Ender client

Post by Xcom »

What worked for me was to download Enders latest update, unpack the client-res.jar and paste the full package on top. But if that causes problems then something fishy is going on.
delirus
Posts: 18
Joined: Wed Apr 17, 2013 12:37 am

Re: Modding the Ender client

Post by delirus »

hi, i've seen some screenshots where the tree-stage is shown by a number... does your mode includes this too if so how do i toggle it?
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Xcom
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Re: Modding the Ender client

Post by Xcom »

delirus wrote:hi, i've seen some screenshots where the tree-stage is shown by a number... does your mode includes this too if so how do i toggle it?
The trees are a custom res made by MvGulic found in this link:

viewtopic.php?f=27&t=30062
delirus
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Joined: Wed Apr 17, 2013 12:37 am

Re: Modding the Ender client

Post by delirus »

tyvm
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Emina
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Joined: Sun Nov 15, 2009 9:44 pm
Location: Sweden

Re: Modding the Ender client

Post by Emina »

Ender has Ctrl+G to mark tiles on the ground, perhaps you can add an option to show server grids on the ground and perhaps even minimap grids on the ground to this fork client?
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borka
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Re: Modding the Ender client

Post by borka »

I was expecting this after the HDI post Mr Scientist :P

Well done Emina ! :D
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Xcom
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Re: Modding the Ender client

Post by Xcom »

I have been having some really big issues trying to make the new ender client to work with the old copy paste done before. I'm getting odd jogl errors and whatnot.

Also trying to push out few other updates that will help with animal farming. I will warn about adding server grids to a public client though. It makes sniping unsuspecting targets far easier. In regards to that I am going to add sounds so people can easily hear when snipers pop in and out of view range as some suggested. It can at least be a small help in countering the ease server grids bring to sniping.
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borka
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Location: World of Sprucecap

Re: Modding the Ender client

Post by borka »

Xcom wrote:I have been having some really big issues trying to make the new ender client to work with the old copy paste done before. I'm getting odd jogl errors and whatnot.
Seems you have to go the usual github forking and compiling way now ;) which btw. finally leads to a Xcom client (and the in my opinion "missleading" topic title finally can be edited )
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head

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