Project Numen Zero

General discussion and socializing.
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ewlol
Posts: 775
Joined: Mon Mar 29, 2010 2:40 pm

Re: Project Numen Zero

Post by ewlol »

Awesome project!

Thanks for sticking with Haven and Hearth and being so committed. Wish I could say the same for myself.
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Koya
Posts: 520
Joined: Fri Feb 26, 2010 2:01 am
Location: Ukraine, Lviv

Re: Project Numen Zero

Post by Koya »

Sarge wrote: (Koya and co. must be shitting in their pants 'round about now.)
There is safety system in server, that was done long ago and improved later. Some tests was done by AD in w3-4 and w6 when we was making 200+ tools.
Also you don't need q0 items to gain ridiculous amounts of numens. There is another way.
Mass producing q0 items is time consuming, kills fun. Ask them if they happy to get nothing after all that work, and how many of them wanna quit.
ThunderCat
AD City Lawspeaker
=================
Those who speak of equality and peace will lead the future. Those who live in hate will remain in the past, or we will all perish as one.
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ramones
Posts: 3077
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Project Numen Zero

Post by ramones »

Actually the project itself was something to keep us playing, since many of us had other things to do so were playing less and less. So even if it was painfull, it was worth and we are proud of our achievement. Ofc there are other ways, but after we did our setup, it was easiest for us. The others are only easy to come to 200+, but that was not our goal.

We also knew there was server-side warning, since it was done in w3 due to sodom's (or ad's, not sure who abused it first) stuff. But it was worth a shot.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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brohammed
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

Re: Project Numen Zero

Post by brohammed »

This is the most dedicated bit of powergaming I've read where I feel familiar enough with the mechanics to appreciate it. Good work!

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