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Zachary09
- Posts: 767
- Joined: Sat Aug 13, 2011 8:55 pm
- Location: Poland
Re: The Universe of Haven
This is brilliant! Perfect for the new world 
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Mateusz_Zboj
- Posts: 760
- Joined: Sun Jul 03, 2011 8:03 pm
Re: The Universe of Haven
Natural terramorphing seems to occur sometimes. That or you can change steppe into heath.
Proof:

Proof:

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Kelody
- Posts: 253
- Joined: Wed Feb 05, 2014 8:38 pm
Re: The Universe of Haven
Is there a way to find these server grids besides counting off from map grid corner? I don't have enough grass (yet) to see that error and I'm trying to prevent it taking over.
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Lord_of_War
- Posts: 1668
- Joined: Wed Jul 17, 2013 2:53 am
- Location: A long time ago in a land far away
Re: The Universe of Haven
Anenome works pretty well.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
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Kelody
- Posts: 253
- Joined: Wed Feb 05, 2014 8:38 pm
Re: The Universe of Haven
Thanks. I couldn't find the option in Anemone, but I did find it in Apoc Lite.Lord_of_War wrote:Anenome works pretty well.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: The Universe of Haven
Amazing thread to read. Very well described!
I can also add a minor detail:
I can also add a minor detail:
These nodes also determine cave clay (and ball clay dug from it) quality.Xcom wrote:Ore quality, stone quality - ore quality in mining
Hope you have a great day
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PolyMcFee
- Posts: 29
- Joined: Mon Dec 23, 2013 6:51 am
Re: The Universe of Haven
OK so I'm trying to get a sever tile to go active broadleaf. and it is not seeming to be working.
I have 9 apple trees planted one in each tile. (using apoc lite so is easy to see that is true)
and one tile in the outer row of 8 around the one i'm trying to set active has a planted birch tree.
after 2 weeks no tiles have changed. (same half are still grass the rest are broadleaf forest tiles.)
Has anyone else tried to get active broadleaf server tile?
What kind of trees did you use?
Has anyone got it to work with apple trees?
PS: I have noticed that apple trees do flip tiles when growing like birch trees do.
Also do elm trees flip tiles?
I have 9 apple trees planted one in each tile. (using apoc lite so is easy to see that is true)
and one tile in the outer row of 8 around the one i'm trying to set active has a planted birch tree.
after 2 weeks no tiles have changed. (same half are still grass the rest are broadleaf forest tiles.)
Has anyone else tried to get active broadleaf server tile?
What kind of trees did you use?
Has anyone got it to work with apple trees?
PS: I have noticed that apple trees do flip tiles when growing like birch trees do.
Also do elm trees flip tiles?
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: The Universe of Haven
you might have the apple trees planted too close together, iirc they only change tiles when they grow, and if they're too close together then they don't grow.
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Magisticus
- Posts: 117
- Joined: Fri May 20, 2011 2:25 pm
- Location: Tavistock, Devon, UK
Re: The Universe of Haven
This is a result of the tile being plowed, if you plow a grass tile then it can turn into a moor tile and if you plow a moor tile then it can turn into a heath tileMateusz_Zboj wrote:Natural terramorphing seems to occur sometimes. That or you can change steppe into heath.
Proof: