The Universe of Haven

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
User avatar
Zachary09
Posts: 767
Joined: Sat Aug 13, 2011 8:55 pm
Location: Poland

Re: The Universe of Haven

Post by Zachary09 »

This is brilliant! Perfect for the new world :)
User avatar
Mateusz_Zboj
Posts: 760
Joined: Sun Jul 03, 2011 8:03 pm

Re: The Universe of Haven

Post by Mateusz_Zboj »

Natural terramorphing seems to occur sometimes. That or you can change steppe into heath.
Proof:
Image
Kelody
Posts: 253
Joined: Wed Feb 05, 2014 8:38 pm

Re: The Universe of Haven

Post by Kelody »

Is there a way to find these server grids besides counting off from map grid corner? I don't have enough grass (yet) to see that error and I'm trying to prevent it taking over.
User avatar
Lord_of_War
Posts: 1668
Joined: Wed Jul 17, 2013 2:53 am
Location: A long time ago in a land far away

Re: The Universe of Haven

Post by Lord_of_War »

Anenome works pretty well.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
Kelody
Posts: 253
Joined: Wed Feb 05, 2014 8:38 pm

Re: The Universe of Haven

Post by Kelody »

Lord_of_War wrote:Anenome works pretty well.
Thanks. I couldn't find the option in Anemone, but I did find it in Apoc Lite.
User avatar
krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: The Universe of Haven

Post by krikke93 »

Amazing thread to read. Very well described!

I can also add a minor detail:
Xcom wrote:Ore quality, stone quality - ore quality in mining
These nodes also determine cave clay (and ball clay dug from it) quality.
Hope you have a great day
PolyMcFee
Posts: 29
Joined: Mon Dec 23, 2013 6:51 am

Re: The Universe of Haven

Post by PolyMcFee »

OK so I'm trying to get a sever tile to go active broadleaf. and it is not seeming to be working.
I have 9 apple trees planted one in each tile. (using apoc lite so is easy to see that is true)
and one tile in the outer row of 8 around the one i'm trying to set active has a planted birch tree.

after 2 weeks no tiles have changed. (same half are still grass the rest are broadleaf forest tiles.)

Has anyone else tried to get active broadleaf server tile?
What kind of trees did you use?
Has anyone got it to work with apple trees?

PS: I have noticed that apple trees do flip tiles when growing like birch trees do.
Also do elm trees flip tiles?
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: The Universe of Haven

Post by Arcanist »

you might have the apple trees planted too close together, iirc they only change tiles when they grow, and if they're too close together then they don't grow.
Magisticus
Posts: 117
Joined: Fri May 20, 2011 2:25 pm
Location: Tavistock, Devon, UK

Re: The Universe of Haven

Post by Magisticus »

Mateusz_Zboj wrote:Natural terramorphing seems to occur sometimes. That or you can change steppe into heath.
Proof:
Image
This is a result of the tile being plowed, if you plow a grass tile then it can turn into a moor tile and if you plow a moor tile then it can turn into a heath tile

Return to “How do I?”