Smacks of an exploit to me

The worst monsters in the Hearthlands warp the fabric of space and time..
User avatar
Chakravanti
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Smacks of an exploit to me

Post by Chakravanti »

Image
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Smacks of an exploit to me

Post by burgingham »

Jorb knows about this, I checked back with him, if this is ok and he said yes...
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Smacks of an exploit to me

Post by jorb »

I've okayed that. It could be argued that it shouldn't be possible, but that should in that case be solved via some sort of fix to walls, rather than via dev intervention.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Chakravanti
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Smacks of an exploit to me

Post by Chakravanti »

I agree devs shouldn't hand fix shit like this. It's right up there with double piling cabins. Some things should have a forced building barrier so that cabins can't be exploited like this.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
warrri
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Smacks of an exploit to me

Post by warrri »

what does the cabin have to do with this :(
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Neruz
Posts: 133
Joined: Sun Dec 20, 2009 12:23 am

Re: Smacks of an exploit to me

Post by Neruz »

What the hell is that anyway?
User avatar
Chakravanti
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Smacks of an exploit to me

Post by Chakravanti »

warrri wrote:what does the cabin have to do with this :(
You don't need a mountain to do this. You can do it in a far larger capacity by stacking cabins. I shoudl have also said that this should apply to brick walls. I'm an advocate of buffing brick walls but not as long as this exploit is viable.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
warrri
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Smacks of an exploit to me

Post by warrri »

Chakravanti wrote:
warrri wrote:what does the cabin have to do with this :(
You don't need a mountain to do this. You can do it in a far larger capacity by stacking cabins. I shoudl have also said that this should apply to brick walls. I'm an advocate of buffing brick walls but not as long as this exploit is viable.
Thats what i would consider an exploit, while this here is clever use of game mechanics(in other words abuse). Why do you think castles were built on mountains, because its easier tzo defend them.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
Chakravanti
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Smacks of an exploit to me

Post by Chakravanti »

No I agree that the game should provide defensive advantage to players and that mountains should somehow supplement that. I think a lot of things should be different than they are currently and only that when things are finally balanced this should not be possible.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Smacks of an exploit to me

Post by sabinati »

i don't see a problem here

Return to “Bugs”