Hiya,
I enjoy randomly running about and tend to find like 2-3 nubs a day, I generally invite them to my village and set them up on an alternate claim to do X task for me(farming straw for mansions, making linen in bulk, mining L1, foraging food, fishing, hunting, etc) and I've found like 90% of my daily chores can be done with no skills or a character that can be built in 1-2 days of barely any work. I also have interior walls, with nothing of any value exposed, so there's no real risk inviting people(unless they summon others in, I suppose, but even then worst that could happen is an alt with bad armor gets sniped or something).
For the following, work under the assumption that the city has:
-large CR network to farmland, foraging spots, fishing spots, etc.
-enough wrought/steel to make enough walls for everybody.
-decent quality industry, 91 kiln, 105+ ovens/smelters, 130 anvil/hammers, Q210ish herb tables, 180 loom, 160 spinning wheel, etc/
-decent tools, can mass produce Q60-80 picks, Q200ish bows, Q180 bear capes, 180ish slings, scythes, etc.
-decent seeds, everything within say 30% of the server's finest, except carrots.
Point being, I've been considering the implications of starting a city like Brodgar, and have a couple specific questions. I would also like general discussion about anything related to starting a nubcity welcoming all, and giving welfare curios out (straw dolls, feather-dusters, seer's tealeaves, poppies, glimmoss, etc) plus enough carrots to build an adequate forager, in exchange for a tax (something like bricks, or something role related, example the above activities I've previously asked people to preform).
In the city everybody would pick a role/s, plus have their forager to do crap for themselves. Would trade in barter stands (or just regular trading, since barter stands would be easily griefable). Everybody could pick a role, and inter trade based on it.
So my questions are:
-How would a city deal with overcrowding, and would it be viable to house a decent number of people underground, if they're given access to a large, shared farmlands? Working under the assumption there is more than one farming area, to keep the newer players/lower skilled players away from the good crops and animals).
-How would a city deal with security? My idea would be everybody's plot gets a CR, leading out to a massive low security CR room with foraging/hunting/fishing/lowQ farming areas, and roadsigns to higher skilled/more trusted players leading to higher farmland, tree farms, recourse nodes, etc. but I'm more worried about murder than vandalism, people requesting to be a hunter, receiving a bow, rushing murder, sniping somebody. Although bad metal armor is cheap and effective, I suppose.
-Lastly, how many people would be interested? I'm not saying I plan to do this, and I'd be competing with brodgar for preasan- villagers, so not much point and this is all hypothetical, but, how many people would be interested? This question is more aimed at people with experience in similar cities, IE Brodgar players/leaders.
anyhow, thanks for reading discuss please.
inb4 2 replies after writing that wall of text
TL;DR BTW blueberries and perch
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Holya
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Large open cities in H&H
Last edited by Holya on Mon Mar 24, 2014 8:29 pm, edited 1 time in total.
Anarchist wrote:confirmed haven's most horrible LS
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Lord_of_War
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Re: Large open cities in H&H
NOPE
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
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Holya
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Re: Large open cities in H&H
It's literally been less than 8 seconds, that's actually kinda impressive.Lord_of_War wrote:NOPE
Anarchist wrote:confirmed haven's most horrible LS
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Jesus_Smith_Nandez
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Re: Large open cities in H&H
Not for Lord of War.Holya wrote:It's literally been less than 8 seconds, that's actually kinda impressive.Lord_of_War wrote:NOPE
HnH Videos
God bless
God bless
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Robben_DuMarsch
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Re: Large open cities in H&H
What distinguishes your city from others? I ask not to deride, but to understand what you are trying to accomplish.
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Holya
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Re: Large open cities in H&H
Robben_DuMarsch wrote:What distinguishes your city from others? I ask not to deride, but to understand what you are trying to accomplish.
This is all hypothetical, but if it weren't, probably nothing any other city hasn't got. Experienced players to teach people crap, open gates, faster progression than being a hermit, relative security for minimal work.
I'm more or less just curious about the problems/advantages a city of this nature would have.
Edit: it would also be mainly attempting to recruit hermits and inexperienced players.
Anarchist wrote:confirmed haven's most horrible LS
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Robben_DuMarsch
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Re: Large open cities in H&H
I am sure it would work fine if you had enough appeal from players - Any problems could be rectified as times went on. Quite honestly, I was told by several people that New Brodgar was impossible, and it turned out pretty nice. That said, if you ever plan on going without walls, expect anyone outside the walls to die eventually as it becomes more popular.
Your idea of "a bunch of plots connected by CR's" is actually exactly what most regular cities have, just they tend to additionally have exterior walls to provide total protection to the interior plots.
Your idea of "a bunch of plots connected by CR's" is actually exactly what most regular cities have, just they tend to additionally have exterior walls to provide total protection to the interior plots.
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Lord_of_War
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Re: Large open cities in H&H
Meanwhile in reality it was shit until the wall was up. Lots of raids. Lots of dead people.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Large open cities in H&H
Lord of War wants attention. Don't give it to him.Lord_of_War wrote:Meanwhile in reality it was shit until the wall was up. Lots of raids. Lots of dead people.
If you want to hear about New Brodgar pre-walls, you can ask an actual resident. He was kicked out after a day or two.
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Kaios
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Re: Large open cities in H&H
It's been done before with moderate succession, the example you've already heard being Brodgar. However, I think another village that had some success with this type of thing as well was Roadville in World 5 (Bit of some backstory here but not exactly information pertinent to this discussion).
Obviously you are going to get the occasional raider happening upon your village from time to time but such is Haven & Hearth. What you'd most likely want to do, and what you seem to plan on doing anyways, is eventually have your villagers build themselves some personal plots for at least some amount of protection. Your safety will never be 100% ensured, there is always going to be that chance that one of the people you have invited in to your village plans to summon in his buddies or give out a CR or steal an account should they be given access and so on and so forth. There's simply no other way to prevent these things from happening other than just limiting the amount of access you have given to your villagers and being careful in who you trust.
As far as overcrowding goes, as long as you didn't pick some shitty area where expanding becomes an issue, it shouldn't be that difficult to always find space for more room should you need it.
Obviously you are going to get the occasional raider happening upon your village from time to time but such is Haven & Hearth. What you'd most likely want to do, and what you seem to plan on doing anyways, is eventually have your villagers build themselves some personal plots for at least some amount of protection. Your safety will never be 100% ensured, there is always going to be that chance that one of the people you have invited in to your village plans to summon in his buddies or give out a CR or steal an account should they be given access and so on and so forth. There's simply no other way to prevent these things from happening other than just limiting the amount of access you have given to your villagers and being careful in who you trust.
As far as overcrowding goes, as long as you didn't pick some shitty area where expanding becomes an issue, it shouldn't be that difficult to always find space for more room should you need it.