temp worlds idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Vespasian
Posts: 52
Joined: Wed Mar 19, 2014 1:38 am

Re: temp worlds idea

Post by Vespasian »

Salem had multiple servers and it did not work out, so now there is 1.
User avatar
Ninijutsu
Posts: 2228
Joined: Sat May 22, 2010 4:22 am

Re: temp worlds idea

Post by Ninijutsu »

Vespasian wrote:Salem had multiple servers and it did not work out, so now there is 1.
That has absolutely nothing to do with his suggestion. That was much different. All servers were the exact same thing.
Of another era.
Vespasian
Posts: 52
Joined: Wed Mar 19, 2014 1:38 am

Re: temp worlds idea

Post by Vespasian »

I would agree. My point was that splitting the population is a bad thing.

PERMABANNED
Last edited by sabinati on Thu Mar 27, 2014 2:51 am, edited 1 time in total.
Reason: LoW ban evasion
User avatar
LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: temp worlds idea

Post by LadyV »

I agree the early period of the game is exciting and fun to explore but I don't think separate worlds are needed as much as late game things to do. More skill depth, harder to acquire items, maintenance... are more worthwhile solutions. I mean if you have could only forge the best items once you reach a certain strength or skill level that requires time. People rush things to fast as it is now and thus burn out quickly because they have it all.

To me the solution is expansion of in game things more than a new separate one.
User avatar
brohammed
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

Re: temp worlds idea

Post by brohammed »

Holya wrote:I've considered this idea too, but my assumption is the player base is too small for it to not affect the permanent world too much.
This, but it is very particular to Haven. I would love to see a temporary MMO world project in a similar vein to haven. Closest I've seen I guess is Eskill Steenberg's Love.

Also, I think you'd need to rebalance the flow of progression for a temporary world. The current system feels like it's built for long-duration worlds.

Return to “Critique & Ideas”