Traveler's sacks are quality-dependent for their inventory boost, so why not backpacks as well? My thinking is that every 10 points above q10 should add another column of backpack capacity, providing extra holding capacity from better backpacks and giving newbies a reason to develop their leathermaking early on.
For example:
q10 -- 2 columns
q20 -- 3 columns
q30 -- 4 columns
etc...
Or perhaps the scale could start at one column, and each additional multiple of 10 quality would add a row, requiring backpacks to be at least q20 to have their current capacity.
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GrapefruitV
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Arcanist
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Re: Changes to Backpacks
Let's get a 7x60 inventory with massive q hard leather, sounds good.
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LadyV
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Re: Changes to Backpacks
To ripe for abuse. One or two column max.
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shubla
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Re: Changes to Backpacks
i like 7x60 inventory idea. So we can use alts as very large chests.

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APXEOLOG
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Re: Changes to Backpacks
There's already bug for it
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Ninijutsu
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Re: Changes to Backpacks
Can you stop ruining the game please?APXEOLOG wrote:There's already bug for it
Of another era.
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APXEOLOG
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Re: Changes to Backpacks
I don't know that bug. I just know it is exists because i saw screenshots.Ninijutsu wrote:Can you stop ruining the game please?APXEOLOG wrote:There's already bug for it
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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spavaloo
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Re: Changes to Backpacks
Well, to amend the idea and make it less game-breaking, the columns could be added at increments of 50 quality, or they could even follow the classic q10, q20, q40, q90 (and so on) trend.
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vatas
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Re: Changes to Backpacks
Woul less than quality 10 backbags giving only 1 column be stupid change? Would suck at early game but should not be problem for a long. Would encourage/require to raise carpentry (for tanning tubs) ans sewing to 10.
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TL:;DR: Build a Palisade with only Visitor gates.)
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