Changes to Backpacks

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spavaloo
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Changes to Backpacks

Post by spavaloo »

Traveler's sacks are quality-dependent for their inventory boost, so why not backpacks as well? My thinking is that every 10 points above q10 should add another column of backpack capacity, providing extra holding capacity from better backpacks and giving newbies a reason to develop their leathermaking early on.

For example:

q10 -- 2 columns
q20 -- 3 columns
q30 -- 4 columns
etc...

Or perhaps the scale could start at one column, and each additional multiple of 10 quality would add a row, requiring backpacks to be at least q20 to have their current capacity.
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GrapefruitV
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Re: Changes to Backpacks

Post by GrapefruitV »

and how many q200 or even q500 backpack should give?
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Arcanist
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Re: Changes to Backpacks

Post by Arcanist »

Let's get a 7x60 inventory with massive q hard leather, sounds good.
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LadyV
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Re: Changes to Backpacks

Post by LadyV »

To ripe for abuse. One or two column max.
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shubla
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Re: Changes to Backpacks

Post by shubla »

i like 7x60 inventory idea. So we can use alts as very large chests.
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APXEOLOG
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Re: Changes to Backpacks

Post by APXEOLOG »

There's already bug for it
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Ninijutsu
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Re: Changes to Backpacks

Post by Ninijutsu »

APXEOLOG wrote:There's already bug for it
Can you stop ruining the game please?
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APXEOLOG
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Re: Changes to Backpacks

Post by APXEOLOG »

Ninijutsu wrote:
APXEOLOG wrote:There's already bug for it
Can you stop ruining the game please?
I don't know that bug. I just know it is exists because i saw screenshots.
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spavaloo
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Re: Changes to Backpacks

Post by spavaloo »

Well, to amend the idea and make it less game-breaking, the columns could be added at increments of 50 quality, or they could even follow the classic q10, q20, q40, q90 (and so on) trend.
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vatas
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Re: Changes to Backpacks

Post by vatas »

Woul less than quality 10 backbags giving only 1 column be stupid change? Would suck at early game but should not be problem for a long. Would encourage/require to raise carpentry (for tanning tubs) ans sewing to 10.
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