Server Downtime: Fuse blown

Announcements about major changes in Haven & Hearth.
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Jeff
Posts: 393
Joined: Wed Aug 12, 2009 1:14 am

Re: Server Downtime: Fuse blown

Post by Jeff »

That means you've got spare time to draw animals/items/penis/something else, Jorb. ;)
"I'm just an humble farmer, after all"
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Killface
Posts: 264
Joined: Mon Oct 05, 2009 5:27 am

Re: Server Downtime: Fuse blown

Post by Killface »

Jeff wrote:That means you've got spare time to draw animals/items/penis/something else, Jorb. ;)
KEYRINGS
Jackard wrote:kvc has eleven secret herbs and spices
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Machenoid
Posts: 185
Joined: Sun Jul 12, 2009 9:12 pm

Re: Fuse Blown: Rollback

Post by Machenoid »

martinuzz wrote:Ah I just posted about this in bug reports.
I lost 3 hours of work cutting down trees and constructing a log cabin halfway.
I also have to build a new boat, for I couldn't respawn where it is.
I suppose this should be taken as a hint to do backups every hour. Alot of shit can happen in 3 hours.

Now i have to retrace my steps to that mulberry tree, recreate the tree planters pots, re-craft my bow... Oh, and i lost a 70-tile long 1-tile wide road that went north to the non-pine forest area that's near my post. I guess the one good thing is i didn't lose the experience i had gained from making it.
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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Machenoid
Posts: 185
Joined: Sun Jul 12, 2009 9:12 pm

Re: Server Downtime: Fuse blown

Post by Machenoid »

Killface wrote:KEYRINGS
More like bog iron sprites.
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Fuse Blown: Rollback

Post by burgingham »

Machenoid wrote:
martinuzz wrote:Ah I just posted about this in bug reports.
I lost 3 hours of work cutting down trees and constructing a log cabin halfway.
I also have to build a new boat, for I couldn't respawn where it is.
I suppose this should be taken as a hint to do backups every hour. Alot of shit can happen in 3 hours.

Now i have to retrace my steps to that mulberry tree, recreate the tree planters pots, re-craft my bow... Oh, and i lost a 70-tile long 1-tile wide road that went north to the non-pine forest area that's near my post. I guess the one good thing is i didn't lose the experience i had gained from making it.
16 chests full of food....all gone....get that stupid code gnome to fix this, right now.
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sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Server Downtime: Fuse blown

Post by sabinati »

jorb wrote:A fuse blew here in the projects. Server is back online, but there was most likely some rollback.

EDIT: Server crashed shortly after. Server is expected up again upon the return of run-away code gnome. Check back Wednesday 30th.
oh god no
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Server Downtime: Fuse blown

Post by Jackard »

Machenoid wrote:More like bog iron sprites.
i dont believe they exist
kazgar
Posts: 24
Joined: Mon Nov 09, 2009 9:36 am

Re: Server Downtime: Fuse blown

Post by kazgar »

waah waah waah!

i've gotta work this week but everyone else is away, i was going to get in some quality h&h time.

the server's ruined Christmas!
lordrio
Posts: 133
Joined: Wed Oct 14, 2009 1:58 pm

Re: Fuse Blown: Rollback

Post by lordrio »

jorb wrote:Uneducated guess says it's trying to reference data that isn't there anymore on account of the first rollback. Not my particular area of expertise, I'm sorry to say. Appy-polly-logies, kids.
select all the data folder. press shift delete. :D
map reset!!!
Neruz
Posts: 133
Joined: Sun Dec 20, 2009 12:23 am

Re: Server Downtime: Fuse blown

Post by Neruz »

Oh god no, no map reset until they fix the newbi game problems.

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