Map Size

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GrimReaper
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Joined: Wed Dec 09, 2009 5:36 am

Map Size

Post by GrimReaper »

I drew up something that might help some people realize how big the maps in this game are. Not sure if anyone has posted like this before but here it is. I'm not 100% sure this is the size of any of these types of maps but this is what i calculated with the help from Warri. To not confuse people there are 25 Supergrids that make up H&H right now.

Image

EDIT: Put in a sort of better looking map, you can see the little minimap squares inside each map now.
Last edited by GrimReaper on Tue Dec 29, 2009 4:20 pm, edited 5 times in total.
A_Big_Bear
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Re: Map Size

Post by A_Big_Bear »

Why yes someone did. Nice map though. Link: viewtopic.php?f=7&t=4053
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GrimReaper
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Re: Map Size

Post by GrimReaper »

His map just tells us how many grids there are. My picture explains how many mini maps it takes to make a local, regional and supergrid maps.
Neruz
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Re: Map Size

Post by Neruz »

I'm pretty sure Supergrids are bigger than that.
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GrimReaper
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Re: Map Size

Post by GrimReaper »

Well unless someone else can do the math and tell me otherwise this is the size of the maps in the game.
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warrri
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Re: Map Size

Post by warrri »

Neruz wrote:I'm pretty sure Supergrids are bigger than that.
Then youre pretty much wrong.
Dont forget that the current map consists of 25 supergrids.

Maybe add that a local map is 500x500 tiles, with each minimap being 100x100. Thats 2500x2500 tiles in a regional map and 5000x5000 in a supergrid.
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Neruz
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Re: Map Size

Post by Neruz »

Hmm, normal grids are larger than i thought. That explains why i hit the edge of the world sooner than expected.
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GrimReaper
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Re: Map Size

Post by GrimReaper »

Alright i updated the pic with tile count.
Souai
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Re: Map Size

Post by Souai »

The minimap is larger than 100x100 tiles. You can see this most clearly by putting down a 100x100 road or plow and then standing in the center after the game map updates. I believe it is a square between 120 and 130 tiles based on the space remaining on the minimap when you stand in the center of a 100x100 structure.

There's also a 180 tile buffer on the edges so you don't actually see the real edge of the world. Just something to be aware of if you're mapping mordor. As a result the largest possible fast travel distance is 34,850 tiles and there are around 607 million surface tiles that you could walk on if there were no cliffs.

The RoB is within 200 tiles of the center of the map though so the real single jump fast travel maximum is 17,625 tiles.

Supergrids are depressingly unconnected from what I've seen. It's pretty easy to see their borders if you make a large enough map, even if you were never told how many there are or how large they are. I wish there was greater landmark diversity and more of a hint of finishing touches to the world after the random generation. The random world generator in Dwarf Fortress is what I was more hoping for. It may be that I just haven't explored enough to see the cool things and that's part of what keeps me mapping I guess.
Neruz
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Re: Map Size

Post by Neruz »

The thing with the supergrids is that they were tacked on afterwards, it started with 1 supergrid, then 3x3, now it's 5x5, as a result there's no continuity between the grids, each supergrid is just a sort of unique floating tile all by itself.

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