-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Is Haven Sustainable?
Players won't create dynamic situation because if you fall behind catching back up takes months of no-lifing it, and most people have lives outside of the game. So it's better to just never take any chances, and when everyone is playing it safe nothing interesting can happen. And no, making a couple of murder alts in an unassailable character mill and using it to drive away the few new players we get while yelling #YOLO (which is really ironic, considering the people who do it make murder alts by the dozen) does not count as interesting.
-
kitsune121x
- Posts: 262
- Joined: Thu Jul 18, 2013 8:49 am
- Location: in the bloody ass crack of nowhere
Re: Is Haven Sustainable?
that's why a world wape a good idea at least once every 1 or 2 yearsPotjeh wrote:Players won't create dynamic situation because if you fall behind catching back up takes months of no-lifing it, and most people have lives outside of the game. So it's better to just never take any chances, and when everyone is playing it safe nothing interesting can happen. And no, making a couple of murder alts in an unassailable character mill and using it to drive away the few new players we get while yelling #YOLO (which is really ironic, considering the people who do it make murder alts by the dozen) does not count as interesting.
-
Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Is Haven Sustainable?
We were getting somewhere then you posted without reading the exact discussion on that on page 3.kitsune121x wrote:that's why a world wape a good idea at least once every 1 or 2 yearsPotjeh wrote:Players won't create dynamic situation because if you fall behind catching back up takes months of no-lifing it, and most people have lives outside of the game. So it's better to just never take any chances, and when everyone is playing it safe nothing interesting can happen. And no, making a couple of murder alts in an unassailable character mill and using it to drive away the few new players we get while yelling #YOLO (which is really ironic, considering the people who do it make murder alts by the dozen) does not count as interesting.
-
cuinhel
- Posts: 24
- Joined: Wed Jul 27, 2011 9:17 am
Re: Is Haven Sustainable?
What if:
You could build a monument. If this monument is finished then your team that makes it wins the game and the world is resetted. But it takes an insane amount of recourses to build this monument and an insane amount of time.
When you are building this monument. Everyone in the game will know. And everyone will know where you are building it. So everyone will want to stop you and start attacking you. So you will have to defend this monument if you want to complete it.
You could build a monument. If this monument is finished then your team that makes it wins the game and the world is resetted. But it takes an insane amount of recourses to build this monument and an insane amount of time.
When you are building this monument. Everyone in the game will know. And everyone will know where you are building it. So everyone will want to stop you and start attacking you. So you will have to defend this monument if you want to complete it.
-
Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Is Haven Sustainable?
I do not think an Age of Empires game is what the developers are thinking of when they created Haven. Aside that, it is almost changes the fundamental of Haven's course as well and almost disjunctions the sandbox element by turning it into a Wonder Race. If anything, said monument should be more similar to Civilization where only one can exist in the world (and it should not be permanent but last a long time).
I did a brief digging of topics and found an idea that Aethinor proposed in world 3 in trying to do something about end game. viewtopic.php?f=5&t=11661
I did a brief digging of topics and found an idea that Aethinor proposed in world 3 in trying to do something about end game. viewtopic.php?f=5&t=11661

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
-
Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Is Haven Sustainable?
A.D. was duping items and loftar didn't have any recent back-ups or somethingTeckXKnight wrote:World 3 was reset because the servers melted and there was irreparable corruption in the world and the HDD the world was stored on
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
-
Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Is Haven Sustainable?
Damn, that is a sweet ideacuinhel wrote:What if:
You could build a monument. If this monument is finished then your team that makes it wins the game and the world is resetted. But it takes an insane amount of recourses to build this monument and an insane amount of time.
When you are building this monument. Everyone in the game will know. And everyone will know where you are building it. So everyone will want to stop you and start attacking you. So you will have to defend this monument if you want to complete it.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
-
Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Is Haven Sustainable?
Oddity would bot it in a day 
I would prefer we not try to change the nature of what Haven is. Rather, make Haven more fun, enjoyable, exciting, and deep.
I would prefer we not try to change the nature of what Haven is. Rather, make Haven more fun, enjoyable, exciting, and deep.
-
Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Is Haven Sustainable?
I agree with roberto.
Jorbtar seems to always have a unique and fun and interesting spin on changing or making things work, and taking care of problems.
I'll leave it to them, they're always so creative.
Jorbtar seems to always have a unique and fun and interesting spin on changing or making things work, and taking care of problems.
I'll leave it to them, they're always so creative.


ass blast USA
-
Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Is Haven Sustainable?
If by Roberto you mean me, I am not saying we should just let Jorb and Loftar take care of it all themselves. They are great developers, and they created something unique, but they are anything but infallible. Some ideas from those of us that have played Haven for so long might go a long way at helping them develop new systems.Massa wrote:I agree with roberto.
Jorbtar seems to always have a unique and fun and interesting spin on changing or making things work, and taking care of problems.
I'll leave it to them, they're always so creative.