Sure, but I find it infinitely more aesthetically pleasing to do so by means of a dedicated outlet actually intended for that purpose, rather than as a side-effect of arbitrary actions.NOOBY93 wrote:That's kinda how this is, though. You log in every so often, craft the curios, put them in, and you can't put the set of curios in again until the 'cooldown' is over, when you just put them in again.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: The Curiosity System and What Went Wrong
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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GrapefruitV
- Posts: 858
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Re: The Curiosity System and What Went Wrong
Also to do so you need to actually put some effort and thinking, not just wipe forest created by map generator.

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YoukaiMori
- Posts: 85
- Joined: Mon Jul 05, 2010 1:22 pm
Re: The Curiosity System and What Went Wrong
Looks like weeaboo chinese girl cartoon shit to me.GrapefruitV wrote:Dat chinese girl cartoon picture
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YoukaiMori
- Posts: 85
- Joined: Mon Jul 05, 2010 1:22 pm
Re: The Curiosity System and What Went Wrong
Forced actions in an open world sandbox game. Forced to spend hours, which is the agreed upon number by even supporters of the curio system, gathering curiosities BEFORE you can perform actions you actually want to.jorb wrote:Sure, but I find it infinitely more aesthetically pleasing to do so by means of a dedicated outlet actually intended for that purpose, rather than as a side-effect of arbitrary actions.NOOBY93 wrote:That's kinda how this is, though. You log in every so often, craft the curios, put them in, and you can't put the set of curios in again until the 'cooldown' is over, when you just put them in again.
I've said it a dozen times in this thread. Before, you were never forced to do anything and could truly play how you wanted. Now, you are forced to do something and can't play how you want.
"But you can play the game without gaining LP" is about the only thing I can imagine you guys saying. But I doubt any of you actually believe that. Not a single person has ever claimed to play H&H without advancing skills or stats. Nobody wants to maintain Q10 on all crafted goods, or spend 5 minutes aiming a sling at a stationary fox that they walled in with campfires only to miss anyways because their max accuracy was under 70%.
Nobody likes to wait 6 hours doing nothing before they can get Boat Making to make a boat only to spend another 6 hours waiting on the next skill. I get it, it's your game, but you can't actually think that old actions that granted RP were "arbitrary", while waiting 6 hours for a pittance of LP isn't.
Why would studying the same dragonfly 100 times continue to make you learn shit anyways? How much can you learn from staring at a leather ball?
I've thought about making a list of objects that actually get used and objects that get completely ignored in a nice huge picture because people like pictures, but I realized it's about 90% "This shit never gets touched because it has no use" so I got bored.
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GrapefruitV
- Posts: 858
- Joined: Tue May 04, 2010 6:12 am
Re: The Curiosity System and What Went Wrong
I asked you to name 10 of such objects pages ago and you ignored that. Probably because there is none except for cartography related things, which uselessness has nothing to do with lp system.YoukaiMori wrote:
I've thought about making a list of objects that actually get used and objects that get completely ignored in a nice huge picture because people like pictures, but I realized it's about 90% "This shit never gets touched because it has no use" so I got bored.

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jorb
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Re: The Curiosity System and What Went Wrong
LP is (obviously) just as necessary under your proposed regime as well, only the "forced action" is now digging soil and whatnot instead of studying items.YoukaiMori wrote:Forced actions in an open world sandbox game. Forced to spend hours, which is the agreed upon number by even supporters of the curio system, gathering curiosities BEFORE you can perform actions you actually want to.
Your case would be stronger if you were instead arguing for getting rid of character development entirely.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Eemerald
- Posts: 2780
- Joined: Mon Jan 10, 2011 5:58 pm
Re: The Curiosity System and What Went Wrong
getting rid of char development would destroy this game entirely. it's part of it's charm and complexity
I had issue with this curio system when it was first introduced to, it felt like a waiting game for curios to pop, especially when I could spend a lot of time online to grind things. but often that grinding was time consuming and a waste and got boring real quick. plus u can put curios in and do what u actually need to do and even log off and u'd still be getting some lp for next time u're online. you're not required to be on consistently grinding stuff in order to gain lp, which is a better system.
I had issue with this curio system when it was first introduced to, it felt like a waiting game for curios to pop, especially when I could spend a lot of time online to grind things. but often that grinding was time consuming and a waste and got boring real quick. plus u can put curios in and do what u actually need to do and even log off and u'd still be getting some lp for next time u're online. you're not required to be on consistently grinding stuff in order to gain lp, which is a better system.

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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jorb
- Posts: 18715
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Re: The Curiosity System and What Went Wrong
Mind you, I am not in any way, shape or form in love with the curio system. It won't be re-implemented as it exists now in the remake.
And, yes, Youkai, you do have a bit of a point in so far as that LP used to be a side-effect of simply playing, and -- when you played normally -- that did have its charm.
And, yes, Youkai, you do have a bit of a point in so far as that LP used to be a side-effect of simply playing, and -- when you played normally -- that did have its charm.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: The Curiosity System and What Went Wrong
The one thing I like about the curio system is I can make or collect my curios and once they are loaded go do other things. To me it free up time to do other tasks or just have fun. It is certainly better than a constant grind of the same thing just to move forward. It's not a perfect system but I think it does what it needs to.
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: The Curiosity System and What Went Wrong
Weeaboo is a derogatory term for someone obsessed with Japanese culture, not Chinese. Seeing that your name is YoukaiMori, I would have thought you have known that.YoukaiMori wrote:Looks like weeaboo chinese girl cartoon shit to me.GrapefruitV wrote:Dat chinese girl cartoon picture
@jorb. Is there any insight or at least a tease of what is to come for hafen system?

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
