borka wrote:Flame - check your PMs
Daji's Graphic mod V.1.00
Moderator: Phades
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Daji
- Posts: 321
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- Location: I'm a wizard!
Re: Daji's Graphic mod V.1.00
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Flame
- Posts: 1834
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jordancoles
- Posts: 14168
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- Location: British Columbia, Canada
Re: Daji's Graphic mod V.1.00
Bump
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Senretsu
- Posts: 70
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- Location: Canada
Re: Daji's Graphic mod V.1.00
All of this art is amazing and gorgeous and has totally made my HnH Experience a million times better. Thanks a ton OP!
Poopity scoop
Scoop diddy whoop
Whoop di scoop di poop
Poop di scoopty
Scoopty whoop
-Kanye West, "Lift Yourself"
Scoop diddy whoop
Whoop di scoop di poop
Poop di scoopty
Scoopty whoop
-Kanye West, "Lift Yourself"
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Mattk50
- Posts: 8
- Joined: Tue May 10, 2011 12:59 am
Re: Daji's Graphic mod V.1.00
This mod is very pretty, but makes my game run at 45 fps, which wouldnt be bad but it hitches a lot. I suppose it's just the limitation on java for high res textures, but is there a way to improve this? My hardware isnt an issue, 3.6 ghz overclocked i7 920 , gtx 580, 12gb of ram, etc.
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borka
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- Location: World of Sprucecap
Re: Daji's Graphic mod V.1.00
You might try with different 3D settings in Nvidia CP i.e. Triple Buffering, Texture Filtering - Trilinear, Threaded Optimizing
(While i wonder why caring about FPS anyways as this is not an FPS)
(While i wonder why caring about FPS anyways as this is not an FPS)
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Mattk50
- Posts: 8
- Joined: Tue May 10, 2011 12:59 am
Re: Daji's Graphic mod V.1.00
well, 40 frames per second would be fine in this kind of game. but it's just not pleasant if it's hitching some frames end up taking bigger fractions of a second and its kinda gross.borka wrote:You might try with different 3D settings in Nvidia CP i.e. Triple Buffering, Texture Filtering - Trilinear, Threaded Optimizing
(While i wonder why caring about FPS anyways as this is not an FPS)
Thank you, i'll try those settings and report back.
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borka
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Re: Daji's Graphic mod V.1.00
you might try aswell with slightly bigger values in run.bat for Xms and Xmx
Xmx -maximum memory allocation pool for JVM's heap
Xms - initial memory allocation pool for JVM's heap
Xmx -maximum memory allocation pool for JVM's heap
Xms - initial memory allocation pool for JVM's heap
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Mattk50
- Posts: 8
- Joined: Tue May 10, 2011 12:59 am
Re: Daji's Graphic mod V.1.00
i dont have a run.bat file as as far as i can see, im using enders right now.
Tried the nvidia settings, forcing them on made it worse, forcing it off didnt seem to have a change.
Tried the nvidia settings, forcing them on made it worse, forcing it off didnt seem to have a change.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Daji's Graphic mod V.1.00
run.bat for Ender
viewtopic.php?f=27&t=35224
viewtopic.php?f=27&t=35224
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head